Staredit Network > Forums > SC1 Map Showcase > Topic: Mini Mass Game v1.0
Mini Mass Game v1.0
Jan 28 2008, 5:33 am
By: cLoaKeD_  

Jan 28 2008, 5:33 am cLoaKeD_ Post #1



I've removed all the bugs I have seen.

Features:

Stacked text.

Hyper Triggers (yeah for a mass map rofl)

3 Forces
-Team Left
-Team Right
-(Computer)

6 Human Slots
2 Computer Slots

64x64 map size (hence mini mass game :-_-: )

126 Strings.

Instant upgrades.


Map size: 44.5kb

(Open Source)

Attachments:
The Mini Mass Game v1.0.scx
Hits: 1 Size: 44.58kb

Post has been edited 1 time(s), last time on Jan 28 2008, 5:40 am by cLoaKeD_.



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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