Staredit Network > Forums > SC1 Map Showcase > Topic: Mini Mass Game v1.0
Mini Mass Game v1.0
Jan 28 2008, 5:33 am
By: cLoaKeD_  

Jan 28 2008, 5:33 am cLoaKeD_ Post #1



I've removed all the bugs I have seen.

Features:

Stacked text.

Hyper Triggers (yeah for a mass map rofl)

3 Forces
-Team Left
-Team Right
-(Computer)

6 Human Slots
2 Computer Slots

64x64 map size (hence mini mass game :-_-: )

126 Strings.

Instant upgrades.


Map size: 44.5kb

(Open Source)

Attachments:
The Mini Mass Game v1.0.scx
Hits: 1 Size: 44.58kb

Post has been edited 1 time(s), last time on Jan 28 2008, 5:40 am by cLoaKeD_.



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[02:26 am]
Apos -- :wob:
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
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