Area 52
Jan 23 2008, 6:58 pm
By: hayatli7  

Jan 23 2008, 6:58 pm hayatli7 Post #1



Well this is my second "campaign like" map. The reason it did not take much time was because I was working on it quite a while ago and I had a fair amount of it done. Anyway, this map unlike the previous one has a small back story that might be developed, it also has a side mission as well as a main one with victory and defeat conditions. Have a nice time playing people! :D

EDIT: And please post what you like and what could be improved, so that I might implement it in the next map! :)

Attachments:
Area 52.scx
Hits: 10 Size: 231.84kb

Post has been edited 1 time(s), last time on Jan 23 2008, 7:07 pm by hayatli7.



None.

Jan 26 2008, 7:39 pm hayatli7 Post #2



errrr anyone? :unsure:



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Jan 26 2008, 8:06 pm Moobz Post #3



Havn't played through it entirely but first thing is that I can't build on the vespene in main, might just be me but you should snap units to grid when laying down gas, assuming you're using SCMDraft2.



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Jan 27 2008, 12:51 am hayatli7 Post #4



hmmmm, no i do not use any version of SCMdraft, do you think there is another way around this?



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Jan 27 2008, 1:50 am Moobz Post #5



All I know is that when I opened it in SCMDraft2 and had units snap to the grid, the geysers were off. Just replace them in whatever editor you're using but check to make sure you have the option of buildings/units to be placed according to the default starcraft grid, like when you're building something the buildings go down according to 1 x 1 terrain squares. Ah whatever.



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Jan 27 2008, 9:34 am hayatli7 Post #6



ok, thanks for that man! :D



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NimoStar -- ban the bot :))
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Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
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