Staredit Network > Forums > SC1 Map Showcase > Topic: Random Unit FFA
Random Unit FFA
Mar 8 2008, 10:23 pm
By: Polantaris  

Mar 8 2008, 10:23 pm Polantaris Post #1



I've finally finished my level as far as I can see. I don't see any problems anymore with the AI and such. If you see an AI sitting there, its probably due to the fact that it can't do anything. (Firebat when theres no ground, or Valk when theres no air, etc.)
The objective of the map is simple:
When you start, there are 3 beacons near you. One for each race. You also have a Civilian.
Take that Civilian and go on one of the three beacons. Depending on which race's beacon you stepped on, you will get a random unit from that race.
If you look at the center of the map (Or most of the screenshots) you will notice there are a large amount of Observers around.
They have dual purposes. The first is to make sure you know where the action is. The second, is to see cloaked/burrowed units (Only the Lurker can burrow).
Seeing what's going on, find a target, and take it out. Keep doing that, until you die.
When you die, you will recieve a new Civilian to repeat this.
The objective of the map is to get the MOST kills within the time limit.
The counter is at 30 minutes. If you are playing on Fastest, it is about 20 minutes (as is said in all the mission briefing and such)

When you get a Civilian, it is invincible (To prevent cheap kills) and your Observers are invincible as well.
Enjoy!

Note: The following units are NOT in the mission. (You can't get them)
Terran:
Dropship

Zerg:
Overlord
Broodling (Unless you use Spawn Broodling when a Queen, you cannot get it as a random gain when hitting the Zerg Beacon)

Protoss:
Shuttle
Observer (You start with these, but you do not get more, and cannot get one from randomness)

Hangars for units are always at maximum. (Carriers always have max Interceptors, Reavers always have max Scarabs).
I was originally going to make that up to the player, but the computer was stupid with its units. It would run around with Reavers with no scarabs or Carriers with no interceptors.

I only have the 2 human player Map here. I haven't edited it for 4, 6 or 8 human players yet, but it's not that hard to do. If anyone wants the map with more human players, feel free to ask.

Good Luck, and Enjoy!
[attach=699]
[attach=700]
[attach=701]

Attachments:
screen1.bmp
Hits: 8 Size: 900.05kb
screen2.bmp
Hits: 1 Size: 704.53kb
screen3.bmp
Hits: 0 Size: 678.53kb
RandomUnitFFA(2).scx
Hits: 9 Size: 49.42kb



None.

Mar 8 2008, 10:24 pm ArchonMastaa Post #2



This is kind of like Random Unit WARS!



None.

Mar 8 2008, 10:27 pm Polantaris Post #3



I didn't know there was a map already like this =(
All I knew was that my brother had made it back before I had internet, and I really liked it and wanted to remake it.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, Oh_Man