Staredit Network > Forums > SC1 Map Showcase > Topic: Zealod Rush 1.04
Zealod Rush 1.04
Jan 17 2008, 4:39 pm
By: HeMe3iC  

Jan 17 2008, 4:39 pm HeMe3iC Post #1



Well.... I have new computer, this map 5-6 months old, and i have no installed SC now so i cant give screenshots(but you can download archive with *.pcx images from 1.01 version here >>Push Me<<), but i wan to show my map. Peoples, which seen this map says "This is very good map, we need more ;)". This is not final version yet, please look this map i have used a lot of my abilitys(but it is not all) and fantasy about meat balanced maps... ther good systom of costs, and players will no build many gateways after 10-20 minutes of game. And this map is for teamplay, you can play 1x1, 1x2, 1x1x1 e.t.c. but it is not very interesning and balanced for it. There is 1 bug, whn you have many zealods at one point(they stacking). Sorry for my bad english ;) And sorry for not enought info about map and screenshots.
I can say- there near 13 heroes(i hav no editor now, please give url for dl) sme of them after death and some time of waiting respawns(i have developed xD this for myself because i have no seen this aywhere else)
Upgrades, buildings, meat, balance and more, please play it map!

Attachments:
ZealodRush104.rar
Hits: 4 Size: 63.34kb



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Jan 17 2008, 11:39 pm Conspiracy Post #2



You know some people can't open a .rar? Can you put it in .zip please?



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Jan 18 2008, 1:35 am chuiu Post #3



Its fucking 2008, download winrar already and watch as you can open all compression formats instantly.



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Jan 18 2008, 2:05 am Conspiracy Post #4



This isn't my computer genius. Watch your tongue.



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Jan 18 2008, 2:45 pm HeMe3iC Post #5



this is a zip archive...

Attachments:
ZealodRush104.zip
Hits: 1 Size: 63.4kb



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Jan 18 2008, 8:15 pm Paravin. Post #6



What is a Zealod? ^^



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Jan 18 2008, 8:40 pm HeMe3iC Post #7



This is Zealot, that have d at the end :) This map named ZealoD rush because at begin of my mapaking carrier ;) i have made Zealot rush and some players may have Zealot rush .scx file... And it is funny.



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Jan 18 2008, 10:46 pm Conspiracy Post #8



Quote from HeMe3iC
this is a zip archive...
Thank you :D



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Jan 18 2008, 10:49 pm Ultraviolet Post #9

We do a little trolling

Quote from chui
Its fucking 2008, download winrar already and watch as you can open all compression formats instantly.

Quote from FrIuT
This isn't my computer genius. Watch your tongue.

Tell whoever owns the comp to get winrar. And SEN doesn't have a rule against swearing, learn the rules, genius.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 19 2008, 5:21 am HeMe3iC Post #10



Quote from FrIuT
Quote from HeMe3iC
this is a zip archive...
Thank you :D
np
omg, chui. have -10000 minerals o_O



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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


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