Staredit Network > Forums > SC1 Map Showcase > Topic: Naruto Unlimited
Naruto Unlimited
Feb 19 2008, 11:23 pm
By: The_Underscore  

Feb 19 2008, 11:23 pm The_Underscore Post #1



This is the first map I ever finished (tried making a lotr a while back but got bored). Basically I made it as a way to avoid studying for my end of high school exams last year.

The map is very similar in style to other naruto maps. It is a 3v3 tag team arena match, character can be selected from one of 13 (+2 secret) characters. Each character has 9 moves, the first 2 are common to all characters, the others are unique (with some crossover), at last count there were 96 different moves in the map. Like in other naruto maps, moves are done by building units using gas for chakra. The most obvious difference compared with others is that after one team is defeated, the entire map resets and people are free to pick new characters.

Characters are: Naruto, Kakashi, Jiraiya, Itachi, Rock Lee, Neji, Gaara, Shikamaru, Shino, Sasori, Deidara, Kimimaro and Orochimaru (+ Haku and 4th hokage as secrets)

I don't have the stamina to go over all the moves, but a few of the better ones are

Genjutsu (Itachi): Enemies near you are teleported to an area briefly where they are attacked by copies of themself.
Toad Mouth bind (Jiraiya): Creates a barrier around the user (made of lurker eggs) to trap enemies, ends when a piece of the wall is killed.
Shadow Imitation (Shikamaru): Prevents Enemy from attacking and forces them to mirror all movements you make, can even force them to tag (done by mobile grid of course).
Insect Substitution (Shino): Substitutes the player for a halucination, since shino damages with carriers, the fake can still attack.
Sharingan (Itachi/Kakashi): Copies some but not all moves when enemy uses them. Copies are free.
Dance of the Seedling Fern (Kimimaro): Covers arena in lurkers.
Clay Centipede (Deidara): Creates a homing line of spider mines.

Hmm, I would make a crap salesman.

Attachments:
NarutoUnlimited1.7.scx
Hits: 21 Size: 90.74kb



None.

Feb 21 2008, 11:26 pm JordanN Post #2



This is my favourite naruto map I like to play when I'm on Bnet. It inspired me to work on a naruto map also so big thanks go to you.

And since your here, how do you unlock haku and yondaime. PM if necessary. :shifty:



None.

Feb 23 2008, 9:50 pm JordanN Post #3



Ok, I played the map. It's a good overall improvement then the last version, like some new character and jutsu additions but do have some complaints though.

-With fh or 4 people the game lags. I check to see if it was the players but it wasn't. It stops lagging at 2 people and it plays more clearly with 1. Might be from some unit stack ups? I don't know but that really needs to be fixed

-The message "you lose" thing shows up halfway through the game when you haven't lost a match

-Shino needs slightly more stamina or his bugs attacks should be upped because shino loses a bit too easily.

And thats pretty much it for now.



None.

Feb 25 2008, 7:02 am The_Underscore Post #4



For haku, take the selecter for your 100 spell (just under jutsus) to the bottom half (exploding tag) and lift your barracks. For 4th hokage, build 4 firebats and lift.

The lag problem has been bugging me for a while, still not sure what's causing it, it could be that i have simply too many triggers, but i'm hoping it's something specific. All i know is it appeared after i added shikamaru and the minigame, finding it is my main thing left to do before i make a final version. All i know is it must be in 'all players' since more players makes it worse.

As for shino, i probably should fix him a bit, preferably in a way that doesnt let him shred melee fighters.



None.

Feb 25 2008, 9:10 pm JordanN Post #5



Quote
For haku, take the selecter for your 100 spell (just under jutsus) to the bottom half (exploding tag) and lift your barracks. For 4th hokage, build 4 firebats and lift.
Edit, the 4th hokage trick doesnt work. I did what it said but he doesn't appear.

For the lag problem, I've seen maps that have lots of triggers (a la Mechagears) and they run smootly at a rate of ulimted v.5 so it might not be that but I'm thinking it's the actual unit placement itself on the map like the stacked lurkers but I don't know for sure. Should expirament around untill you find the problem but there is a lag issue with full house when playing.

Post has been edited 1 time(s), last time on Feb 25 2008, 11:44 pm by JordanN.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, Oh_Man