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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
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Topic Replies Views Starter / Time Last Post

Problem synching looping music
 
8 3460 Feb 20 2010, 12:54 pm
RetPallylol
Feb 21 2010, 11:18 am
NudeRaider

Probability and mass creating triggers
 Fairly simple perhaps
15 5665 Feb 19 2010, 5:06 am
Newb
Feb 20 2010, 2:19 am
Newb

need help with some quick EUD info
 
3 2437 Feb 19 2010, 6:42 am
Dabbu
Feb 19 2010, 9:24 pm
Dabbu

How to stack air units?
 If possible...
2 2129 Feb 19 2010, 2:55 pm
MetalGear
Feb 19 2010, 6:30 pm
rockz

Ensnare effect without using queen
 
14 4715 Feb 18 2010, 10:26 pm
RetPallylol
Feb 19 2010, 6:03 pm
RetPallylol

Victory/Defeat Problems
 Allied victory ineffective?
9 4276 Feb 15 2010, 10:52 pm
Expopower
Feb 18 2010, 11:44 pm
rockz

Units not staying burrowed
 
3 1809 Feb 18 2010, 2:43 pm
RetPallylol
Feb 18 2010, 3:09 pm
RetPallylol

help with new concept.
 need help with a "pushing" concept
13 4121 Feb 15 2010, 3:13 pm
BloodRed
Feb 18 2010, 3:03 pm
BloodRed

Death counters not slowing down hyper trigs
 
4 2249 Feb 18 2010, 6:23 am
RetPallylol
Feb 18 2010, 10:14 am
RetPallylol

Switches HALP
 
7 2883 Feb 17 2010, 7:35 pm
newBorn
Feb 18 2010, 4:48 am
Lanthanide

Tandem StarCraft
 A map in progress that needs HELP
12 4868 Feb 17 2010, 12:43 am
Chef
Feb 18 2010, 12:53 am
Koltz

'Wait' takes far longer than it should
 Using wait to determine unit life and resources
24 7870 Feb 17 2010, 1:22 am
darkeye123
Feb 17 2010, 7:23 pm
Falkoner

Question About Kills
 
3 1502 Feb 16 2010, 9:28 pm
Mooshi
Feb 17 2010, 5:05 pm
NudeRaider

Is there a way to let computer use Maelstrom?
 
2 2083 Feb 17 2010, 1:50 pm
CooL
Feb 17 2010, 4:07 pm
NudeRaider

Whiskey Tango Foxtrot
 
11 3562 Feb 17 2010, 2:55 am
LoveLess
Feb 17 2010, 4:24 am
LoveLess

Calculate Ratio's?
 
19 7603 Feb 13 2010, 12:04 am
Oo.DaMeiN.oO
Feb 17 2010, 1:23 am
rockz

Making an air unit un-movable
 
4 2095 Feb 16 2010, 6:46 pm
RetPallylol
Feb 16 2010, 8:09 pm
rockz

Triggers and functions
 Making a Map Need help
2 1854 Feb 16 2010, 11:52 am
210Swagga
Feb 16 2010, 12:22 pm
Ahli

DDS Clarification
 Human DDS
18 4748 Feb 14 2010, 6:20 pm
Pinky
Feb 16 2010, 8:58 am
rockz

Another EUD topic
 
10 3406 Feb 11 2010, 10:24 pm
Oo.DaMeiN.oO
Feb 16 2010, 3:28 am
Heinermann

Implementing a "Ban" system for maps?
 
13 4430 Feb 10 2010, 8:19 pm
Aristocrat
Feb 16 2010, 1:52 am
poison_us

Question about a couple address from database
 
7 3254 Feb 9 2010, 3:38 pm
Oo.DaMeiN.oO
Feb 15 2010, 7:20 pm
Oo.DaMeiN.oO

Spawn units at current location
 
2 1990 Feb 15 2010, 2:27 am
darkeye123
Feb 15 2010, 2:34 am
darkeye123

Mobile Locations and Order Triggers
 Not a happy couple?
3 1906 Feb 14 2010, 8:52 pm
Pinky
Feb 14 2010, 10:04 pm
Pinky

Briefing Text Disappears Too Quickly
 
9 4027 Feb 13 2010, 9:42 pm
Dem0n
Feb 14 2010, 6:30 pm
Dem0n

Sounds from Diablo 1 and Diablo 2
 "Level up" sounds, where available?
5 7711 Feb 13 2010, 2:55 am
Lanthanide
Feb 13 2010, 4:30 pm
Ahli

Hallucinates
 Trigger-wise
2 1837 Feb 13 2010, 9:46 am
Pinky
Feb 13 2010, 10:04 am
Pinky

Kill tracking to play wav files
 
6 2623 Feb 13 2010, 12:35 am
darkeye123
Feb 13 2010, 9:16 am
rockz

Player/Computer trouble
 8 Players, 2 Computers
12 3526 Feb 1 2010, 1:42 pm
Alzarath
Feb 12 2010, 4:55 am
Alzarath

Max units I should have?
 how many is too many
1 1724 Feb 12 2010, 3:25 am
Newb
Feb 12 2010, 3:28 am
rockz

Pages: < 1 « 45 46 47 48 49134 >

Members in this forum: None.

[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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