Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Triggers and functions
Triggers and functions
Feb 16 2010, 11:52 am
By: 210Swagga  

Feb 16 2010, 11:52 am 210Swagga Post #1



Im just gonna post this as a new made forum for people like me who know what triggers are, but who have trouble with certain functions or people that just like discussing the triggers associated with making the perfect RPG maps.



None.

Feb 16 2010, 11:54 am 210Swagga Post #2



How do I set an Active computer player to fight with the other enemy computer while one is one your team??



None.

Feb 16 2010, 12:22 pm Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from 210Swagga
How do I set an Active computer player to fight with the other enemy computer while one is one your team??
Set alliance status in the computer's triggers. Both computers should be enemy to the other.
You always modify the alliance status of the player that runs the trigger action.
-> Computer's trigger: always -> set other computer to enemy, set human player to allied

Do the same with the other computer (except the human's alliance).

You should ask this in the map making assistance forum!
This place is for people who are currently making a map and want to present their result to gain feedback.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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