Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , rockz, jjf28
Pages: 1 2 3133 >

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[EUD] Documentation Thread
 
78 113636 Jan 13 2018, 12:36 am
Sie_Sayoka
Jul 8 2025, 10:30 am
Sie_Sayoka

Why does it crash? (1.16.1)
 Help with crashes! Read first!
166 169374 Sep 20 2009, 12:25 am
Heinermann
Apr 1 2023, 6:04 pm
KroznadeSC

StarCraft Text Formatting
 Comprehensive list of control characters and colors tags.
7 28592 Mar 11 2018, 7:27 am
DarkenedFantasies
Mar 17 2019, 9:52 pm
DarkenedFantasies

Frequently Asked Questions and Answers
 Look this over before posting Please!
1 33240 Jun 29 2009, 7:38 am
Vrael
Aug 16 2009, 7:31 am
Vrael

Map Making Resources
 Reference / Map Utilities / Files/Maps / EUD links
0 33111 Jul 20 2009, 6:45 pm
Kaias
Jul 20 2009, 6:45 pm
Kaias

Forum Rules
 >> READ BEFORE POSTING <<
0 29735 Jul 4 2008, 3:15 pm
Moose
Jul 4 2008, 3:15 pm
Moose
Forum Topics

Melee AI and Custom AI: Is it the same?
 What is the name of the AI script in Melee mode?
0 45 Yesterday, 4:29 pm
peterfarge
Yesterday, 4:29 pm
peterfarge

Regarding the issue with the Ai script
 
2 458 Jan 19 2026, 3:46 pm
Zergxhx
Jan 21 2026, 1:20 pm
Zergxhx

Is there a way to enable AI players to support allies
 
2 309 Jan 17 2026, 4:26 pm
Zergxhx
Jan 20 2026, 4:17 pm
IlyaSnopchenko

Help: My triggers seem to be conflicting.
 
3 594 Jan 11 2026, 7:06 am
Zergxhx
Jan 13 2026, 3:10 pm
Zergxhx

DESYNC IN 15 SEC
 Soy nuevo en esto del SCMdraft y EUD, y aun asi tengo este proyecto en mente.
1 403 Jan 3 2026, 11:11 pm
BaticruiserP
Jan 7 2026, 1:25 am
Ultraviolet

How to kill a unit to obtain gas
 
2 710 Dec 20 2025, 5:23 pm
Zergxhx
Dec 21 2025, 1:29 pm
Zergxhx

Question About Creating Insane AI in SC1 (Original, non Broodwar)
 I've played a bunch of maps that have done it, but how do I do it?
7 672 Dec 8 2025, 3:15 am
Salamano
Dec 14 2025, 3:44 am
NudeRaider

Questions about stopping InsaneAI, Player9/10/11, Nukes reloading, etc.
 
6 630 Dec 4 2025, 9:11 pm
peterfarge
Dec 7 2025, 1:17 pm
Sie_Sayoka

Making Buildings in Installation tileset
 
10 5563 Nov 28 2009, 7:59 am
Teslawave
Nov 9 2025, 6:37 pm
Ultraviolet

Absolute noob guide to modifying SC AI (no mods)
 
21 21651 Feb 12 2021, 7:13 pm
Fruitdispenser
Sep 15 2025, 7:14 am
Kyberilium08

EUD Tutorials
 
5 2140 Sep 10 2025, 11:19 pm
CRAZYPILLS
Sep 13 2025, 5:08 am
Sie_Sayoka

How to optimize triggers in SC1 UMS maps?
 
3 1965 Sep 8 2025, 3:48 am
katyperry
Sep 9 2025, 12:50 pm
Sie_Sayoka

Random placement of units and buildings during gameplay
 Random placement of units and buildings during gameplay
2 2818 Apr 27 2025, 11:01 pm
sethmachine
Apr 29 2025, 8:35 am
SPyro_Malin

Is it possible to make illusions deal damage somehow?
 
6 2552 Mar 31 2025, 2:42 pm
SPyro_Malin
Apr 5 2025, 2:19 pm
Sie_Sayoka

Counting specific locations without "Bring" condition?
 
22 8354 Jan 1 2025, 5:39 pm
sethmachine
Jan 19 2025, 2:22 pm
GGmano

I am trying to make a super simple UMS map
 
6 3362 Jan 6 2025, 10:50 pm
TheVovich
Jan 7 2025, 6:53 pm
TheVovich

Switch randomization triggers not running in order
 
4 2758 Jan 4 2025, 2:39 pm
sethmachine
Jan 5 2025, 6:18 pm
NudeRaider

Does listing out many Death Counter conditions cause map lag?
 or how to divide unique outcomes among players randomly?
6 3319 Nov 23 2024, 11:35 pm
sethmachine
Nov 30 2024, 7:17 pm
GGmano

How to know most efficient way to accomplish something?
 Counting units vs Commands condition
9 3800 Nov 20 2024, 12:38 am
sethmachine
Nov 29 2024, 6:13 pm
Ultraviolet

Numeric Comparison: which is the most efficient/fastest
 At least vs At Most vs Exactly
1 2198 Nov 23 2024, 11:03 pm
sethmachine
Nov 26 2024, 3:08 am
DarkenedFantasies

Does Create Units not invalidate Commands trigger?
 Trigger is running when I wouldn't expect it to.
3 2622 Nov 23 2024, 2:15 am
sethmachine
Nov 23 2024, 10:53 pm
sethmachine

Documentation for all unintuitive trigger behavior
 Documentation for all unintuitive trigger behavior
4 3006 Oct 9 2024, 1:51 pm
sethmachine
Oct 14 2024, 6:33 pm
Ultraviolet

Computer Vision Problem
 
2 2858 Oct 7 2024, 10:02 am
billierios
Oct 9 2024, 2:37 pm
Oh_Man

StormLib and modifying "protected" files
 How do I modify protected MPQ files?
2 2990 Jul 29 2024, 12:14 am
sethmachine
Oct 9 2024, 1:49 pm
sethmachine

Pages: 1 2 3133 >

Members in this forum: None.

[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
[2026-3-02. : 4:08 am]
da real donwano -- Ultraviolet
Ultraviolet shouted: da real donwano and you remember the time spent there in shame
Honestly, that's exactly it too. Nothing could ever top OG SC, what was Blizz thinking?
[2026-3-01. : 5:33 pm]
Ultraviolet -- sing it brotha
[2026-2-27. : 8:40 pm]
lil-Inferno -- penis and balls part 3
[2026-2-26. : 8:48 pm]
Ultraviolet -- da real donwano
da real donwano shouted: SC2 was like one of those one night stands you have zero recollection of besides a random slippery memory that fades in and out of existence once every 4-5 years.
and you remember the time spent there in shame
[2026-2-25. : 4:15 pm]
poison_us -- My real superpower is ruining jokes. NudeRaider
NudeRaider shouted: poison_us ya, but my joke wouldn't have worked as well if I hadn't used that exaggeration. :massimo:
[2026-2-25. : 5:47 am]
NudeRaider -- poison_us
poison_us shouted: NudeRaider I'm not mad, I'm just disappointed.
ya, but my joke wouldn't have worked as well if I hadn't used that exaggeration. :massimo:
[2026-2-25. : 2:03 am]
poison_us -- NudeRaider
NudeRaider shouted: Ultraviolet to think we just added all the categories when sc2 came out because we thought people would become mad if we didn't facilitate it. And now, 16 years later, we finally got proven right! :lol:
I'm not mad, I'm just disappointed.
Please log in to shout.


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