Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Frequently Asked Questions and Answers
Frequently Asked Questions and Answers
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Jun 29 2009, 7:38 am
By: Vrael  

Jun 29 2009, 7:38 am Vrael Post #1



UMS Assistance FAQ Topic:

This information is intended to reduce the number of easily answerable questions posted in the
Use Map Settings Mapmaking Assistance topic. It contains a variety of miscellaneous information
about a multitude of mapmaking topics for easy reference.
(Personally I think the wiki is easy reference, but apparently some people don't know about them.)

If you think you have a good idea to submit to this thread, PM an UMS Assistance mod or GM.

If you believe any of the information in this reference material is false, PM UMS Mapping Assistance moderation.
(I'm human, I could make some errors.)

Links to:
SEN reference: http://www.staredit.net/wiki/index.php?title=Category:Reference SEN tutorial: http://www.staredit.net/wiki/index.php?title=Category:Tutorials
If you're just getting started with mapmaking: http://www.staredit.net/wiki/index.php?title=Category:Mapmaking_Tips

MAP LIMITS



LOCATIONS, ELEVATIONS AND INVERTED LOCATIONS



WAITS, WAIT BLOCKS, AND HYPER TRIGGERS



DEATH COUNTERS



SWITCHES



BURROWING, BURROW DETECTION AND UPGRADES



MAP LAG



AI SCRIPTS & ORDER ACTION



PLAYERS 9, 10, 11, and 12



TURNING ON/OFF VISION



SCARABS AND ANYTHING RELATED



EXPERIENCE AND MONEY SYSTEMS


Post has been edited 22 time(s), last time on Apr 9 2017, 9:06 am by NudeRaider. Reason: updating links



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Aug 16 2009, 7:31 am Vrael Post #2



TRIGGERS, FORCE TRIGGERS, TRIGGER ORDER, TRIGGER BASICS


TEXT TRIGGERS



BEACON CLOAKING, BUNKER CLOAKING, AND CLOAKING OTHER UNITS



CREATE UNITS WITH PROPERTIES



MAP REVEALERS



MUSIC, WAVS



FORCING COMPUTERS TO USE SPECIAL ABILITIES LIKE RECALL



MOBILE GRIDS


Post has been edited 6 time(s), last time on Apr 9 2017, 9:17 am by NudeRaider.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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