Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with Karmakaze's Special Edition
Help with Karmakaze's Special Edition
Apr 19 2026, 1:53 pm
By: JohnnyTheWolf  

Apr 19 2026, 1:53 pm JohnnyTheWolf Post #1



Hi everyone,

I have been meaning to check out Karmakaze's reimagining of the original campaigns, but there are three maps that just will not open in either the game or Scmdraft 2: Episode 0's Ashes to Ashes and Episode 1's Desperate Alliance and From Push To Shove.

Based on the map previews provided with the files, the first two maps feature buildings placed on "Structure" terrain, so I suspect that might be it. Not sure about the last map, however, as "Elevated Catwalk" appears to allow construction in Scmdraft 2 and most likely in vanilla StarEdit.

I reported the issue to Karmakaze themself, but they stated that the project was made using StarCraft Remastered and as such 1.16.1 is not supported, but they have no idea why Scmdraft 2 will not let me open those three maps since that is what they used themself.

So what are my options here? Is there a way I can open these three maps without having to buy Remastered?

If you want to check out the maps in question yourself, you can download them here:

https://www.moddb.com/mods/starcraft-karmakazes-special-edition/downloads/0-loomings
https://www.moddb.com/mods/starcraft-karmakazes-special-edition/downloads/1-rebel-yell1



None.

Apr 19 2026, 6:20 pm DarkenedFantasies Post #2

Roy's Secret Service

Episode 0's Map 3 has the new ramps from SCR. I haven't looked at the other two, but I'm going to assume it's the same reason for them.

SCR is free to download and play; it's only the HD graphics that are to be purchased, which you do not need. To open the map in SCMDraft2, you will have to install the remastered version of the game, and use a profile that points to that installation (in the Game Data tab).

Alternatively, I could privately provide you with edits of the maps with those ramps removed.




Apr 19 2026, 6:50 pm JohnnyTheWolf Post #3



I thought StarCraft/Brood War was free to play, not Remastered since it is one that comes with the remade graphics; I do not like those one bit and I do not feel like having to log on the Battle.net client or even paying again for a game that I already own.

But if that is all that needs to be removed in order to make those maps playable in 1.16.1, then yes, that would be very much appreciated, thank you!



None.

Apr 19 2026, 8:31 pm Ultraviolet Post #4

We do a little trolling

SC:Remastered is essentially just a skin available for purchase. So, modern SC/BW is free and it's just SC:R that costs $10 or whatever. It's well worth the money imo, but you can definitely still download and play modern SC for free which includes those ramp files needed to play the maps. You do have to download the Battle.net client, but you don't have to pay anything and it doesn't require anyone else to do any work.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

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Apr 19 2026, 8:51 pm JohnnyTheWolf Post #5



I will have to think about it, but these days I want nothing to do with modern Blizzard - the last Blizzard games I bought were the two WarCraft games on GOG shortly before they were delisted at Blizzard's request - and I distinctively remember having a rather unpleasant experience with post-1.16.1 builds ruining triggers in StarEdit, so I decided just not to bother at all.



None.

Apr 19 2026, 9:08 pm Ultraviolet Post #6

We do a little trolling

Quote from JohnnyTheWolf
I distinctively remember having a rather unpleasant experience with post-1.16.1 builds ruining triggers in StarEdit, so I decided just not to bother at all.

Just to address this bit, there were some issues with SC:R upon initial release that have pretty much entirely been sorted out since then. It's in a pretty good state these days. I always do recommend to people to select the 32-bit client setting in the Battle.net app because especially with EUD maps, that usually resolves any funkiness.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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