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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 2 3 4134 >

Topic Replies Views Starter / Time Last Post

Numeric Comparison: which is the most efficient/fastest
 At least vs At Most vs Exactly
1 2566 Nov 23 2024, 11:03 pm
sethmachine
Nov 26 2024, 3:08 am
DarkenedFantasies

Does Create Units not invalidate Commands trigger?
 Trigger is running when I wouldn't expect it to.
3 3105 Nov 23 2024, 2:15 am
sethmachine
Nov 23 2024, 10:53 pm
sethmachine

Documentation for all unintuitive trigger behavior
 Documentation for all unintuitive trigger behavior
4 3458 Oct 9 2024, 1:51 pm
sethmachine
Oct 14 2024, 6:33 pm
Ultraviolet

Computer Vision Problem
 
2 3283 Oct 7 2024, 10:02 am
billierios
Oct 9 2024, 2:37 pm
Oh_Man

StormLib and modifying "protected" files
 How do I modify protected MPQ files?
2 3461 Jul 29 2024, 12:14 am
sethmachine
Oct 9 2024, 1:49 pm
sethmachine

Not clickable, visible burrowed units
 
2 3066 Aug 16 2024, 8:50 am
SPyro_Malin
Aug 17 2024, 10:43 pm
Zoan

Why doesn't the CHK WAV section include file duration of eac
 CHK WAV section and PLAY WAV trigger action
0 2353 Jul 20 2024, 8:25 pm
sethmachine
Jul 20 2024, 8:25 pm
sethmachine

Unit Life with EUD Conditions?
 
1 2906 Jul 12 2024, 4:29 am
kerryball
Jul 12 2024, 8:26 am
TheHappy115

scmdraft abort on launch
 
0 2650 Jun 28 2024, 7:11 pm
myocytebd
Jun 28 2024, 7:11 pm
myocytebd

Unit hitpoint values less than 1 / not an integer multiple of 25
 Unit hit point values in CHK UNIS/UNIX sections
2 2981 May 24 2024, 3:43 am
sethmachine
Jun 1 2024, 3:05 am
sethmachine

Forcing AI to build in specific locations.
 
1 2564 May 11 2024, 2:23 pm
SPyro_Malin
May 12 2024, 8:00 am
IlyaSnopchenko

Can't open a map on SCMdraft
 
2 3815 May 11 2024, 7:05 pm
genevaexpression
May 12 2024, 7:55 am
NudeRaider

Can empty player slots be used?
 
2 2681 May 10 2024, 8:37 am
Brusilov
May 11 2024, 12:18 am
Brusilov

EUD Error
 
1 3493 Mar 20 2024, 9:34 am
Liktar
Mar 20 2024, 4:05 pm
Oh_Man

EUD (Editor) Help about couple of questions
 Need some help to figure out solutions
6 4456 Feb 17 2024, 3:49 pm
MobMob
Feb 20 2024, 2:15 pm
MobMob

Hiring EUD Map Maker
 get paid real $$$!! wow!!
2 2799 Dec 20 2023, 7:33 am
m.0.n.3.y
Dec 23 2023, 5:39 am
m.0.n.3.y

AI stops attacking if I disable certain units
 AI script questions/ help.
4 3595 Sep 10 2023, 4:12 am
Gbchubs3
Dec 1 2023, 1:37 am
Ultraviolet

Pathfinding when dealing with Building Sprites
 I am having pathfinding issues with units when using building sp
1 2672 Sep 16 2023, 4:16 am
dabman
Sep 16 2023, 10:58 am
Nekron

AI behaves strange: Units move forward and backward.
 
2 2402 Sep 14 2023, 10:13 pm
peterfarge
Sep 15 2023, 8:25 pm
peterfarge

Just saved a map (Scmdraft 2.0) I have been working on and now I
 Error
7 5035 Sep 7 2023, 6:00 am
overmind25
Sep 8 2023, 6:33 am
overmind25

WWII Reoccurring Specific National Triggers
 Scm draft 2
13 4985 Aug 24 2023, 7:27 pm
overmind25
Aug 27 2023, 7:43 am
overmind25

Random Color Issue after slot in Game lobby is taken for the sec
 Scm draft 2 Random Color Issue in Game Lobby (2nd Selection)
9 4307 Aug 10 2023, 7:55 pm
overmind25
Aug 25 2023, 12:45 am
TheHappy115

making buildings stay on a melee map
 help!
7 4109 Jul 16 2023, 4:47 am
blacknight
Jul 18 2023, 3:27 am
TheHappy115

AI Scripts For Attacking Computer
 Looking for a specific script or series of scripts that'll g
3 4488 Jul 10 2023, 12:34 pm
ResolutionBlaze
Jul 11 2023, 7:31 am
IlyaSnopchenko

special forces map team based mineral pay
 
4 3380 May 13 2023, 12:39 pm
Battlemage
May 15 2023, 3:26 pm
Battlemage

Lurkers are unburrowing and running around.
 
8 6214 Feb 26 2023, 10:40 pm
jpanside
May 9 2023, 10:56 am
IichadHuck

Ability to edit upgrades greyed out?
 255 upgrades and timing reduction
3 3204 May 2 2023, 2:35 am
terry_taco
May 4 2023, 2:43 am
TheHappy115

Simple Map - Yet Nothing's Happening!
 Basic UMS Map, But No Computer Players Do Anything?
35 10850 Mar 22 2023, 5:41 pm
Salamano
May 2 2023, 1:57 am
Ultraviolet

Trigger Help
 Trigger Help
4 3363 Feb 26 2023, 3:48 am
Gamma
Feb 27 2023, 7:49 pm
Ultraviolet

Can't save maps for some reason...
 Not responding when trying to save a map
4 2841 Feb 13 2023, 5:52 am
EZNAME
Feb 21 2023, 1:52 am
Roy

Pages: < 1 2 3 4134 >

Members in this forum: None.

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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