Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Not clickable, visible burrowed units
Not clickable, visible burrowed units
Aug 16 2024, 8:50 am
By: SPyro_Malin  

Aug 16 2024, 8:50 am SPyro_Malin Post #1



I intending on making something similiar to Dark Souls notes. I need something to mark specific 1x1 spot on the map so player knows where to 'interact'.
My idea is to have burrowed zergling in the spot. I would like it to be visible when in range, but not clickable to not disturb unit movement (similiar to sprites, but I can't burrow the sprites).
I also don't want them to be visible globally (like shared vision, I want them to disappear when out of unit's sight range).

Do you have any ideas on how to make this work? It is core idea for the map I want to work on.
It doesn't have to be burrowed unit, but it has to be something that is not clickable, will not obstruct movement and that units will walk over without it popping above units.

Larvas kind of do the trick, but unit sprite is clickable and pure sprite pops over the walking unit :(.

Edit: I can make Larvas invisible and not clickable by M2, but selectable by M1 with toggling doodad state, but that's not exactly what I was looking for xD. Is there a way to make them visible, clickable by M1, but not by M2? That would be perfect.

Post has been edited 2 time(s), last time on Aug 16 2024, 9:19 am by SPyro_Malin.



None.

Aug 17 2024, 5:16 pm Ultraviolet Post #2

We do a little trolling

Dark swarm and disruption web units are not clickable and visible. You could experiment with changing them to the graphic you want for your notes with EUDs.



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Aug 17 2024, 10:43 pm Zoan Post #3

Math + Physics + StarCraft = Zoan

It is doable with EUD

You can also disable something like a beacon



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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