Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Not clickable, visible burrowed units
Not clickable, visible burrowed units
Aug 16 2024, 8:50 am
By: SPyro_Malin  

Aug 16 2024, 8:50 am SPyro_Malin Post #1



I intending on making something similiar to Dark Souls notes. I need something to mark specific 1x1 spot on the map so player knows where to 'interact'.
My idea is to have burrowed zergling in the spot. I would like it to be visible when in range, but not clickable to not disturb unit movement (similiar to sprites, but I can't burrow the sprites).
I also don't want them to be visible globally (like shared vision, I want them to disappear when out of unit's sight range).

Do you have any ideas on how to make this work? It is core idea for the map I want to work on.
It doesn't have to be burrowed unit, but it has to be something that is not clickable, will not obstruct movement and that units will walk over without it popping above units.

Larvas kind of do the trick, but unit sprite is clickable and pure sprite pops over the walking unit :(.

Edit: I can make Larvas invisible and not clickable by M2, but selectable by M1 with toggling doodad state, but that's not exactly what I was looking for xD. Is there a way to make them visible, clickable by M1, but not by M2? That would be perfect.

Post has been edited 2 time(s), last time on Aug 16 2024, 9:19 am by SPyro_Malin.



None.

Aug 17 2024, 5:16 pm Ultraviolet Post #2

We do a little trolling

Dark swarm and disruption web units are not clickable and visible. You could experiment with changing them to the graphic you want for your notes with EUDs.



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Aug 17 2024, 10:43 pm Zoan Post #3

Math + Physics + StarCraft = Zoan

It is doable with EUD

You can also disable something like a beacon



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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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