scmJS
Yesterday, 1:50 am
By: MindArchon  

Yesterday, 1:50 am MindArchon Post #1



Hey all - I used to be around a long time ago and wrote some tools, and found myself getting back into this recently and am working on my own open source editor called scmJS.

It hasn't really been tested extensively in-game (both StarCraft and Remastered) so I'm looking for help with people trying to break it. Especially with weird maps - weird strings, weird encoding, weird protection, and EUD heavy stuff.



scmJS runs entirely in the browser and requires no installation (everything is stored locally on your disk):
https://editor.scmjs.dev

There's also desktop builds here:
https://scmjs.dev/#download

It has a neat little plugin API and there's a bunch of plugins I've added in that you can see in Browse -> Plugins, give them a try. The scmjs.dev one is experimental and kind of half implemented - i've mostly been using it for an experiment. The future is here? maybe lol? https://www.youtube.com/watch?v=uWZZEWmcWW4

Docs are at https://docs.scmjs.dev - still a WIP (along with a bunch of the text in editor)

Github: https://github.com/scm-js



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Zoan -- Heinermann
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