Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Not clickable, visible burrowed units
Not clickable, visible burrowed units
Aug 16 2024, 8:50 am
By: SPyro_Malin  

Aug 16 2024, 8:50 am SPyro_Malin Post #1



I intending on making something similiar to Dark Souls notes. I need something to mark specific 1x1 spot on the map so player knows where to 'interact'.
My idea is to have burrowed zergling in the spot. I would like it to be visible when in range, but not clickable to not disturb unit movement (similiar to sprites, but I can't burrow the sprites).
I also don't want them to be visible globally (like shared vision, I want them to disappear when out of unit's sight range).

Do you have any ideas on how to make this work? It is core idea for the map I want to work on.
It doesn't have to be burrowed unit, but it has to be something that is not clickable, will not obstruct movement and that units will walk over without it popping above units.

Larvas kind of do the trick, but unit sprite is clickable and pure sprite pops over the walking unit :(.

Edit: I can make Larvas invisible and not clickable by M2, but selectable by M1 with toggling doodad state, but that's not exactly what I was looking for xD. Is there a way to make them visible, clickable by M1, but not by M2? That would be perfect.

Post has been edited 2 time(s), last time on Aug 16 2024, 9:19 am by SPyro_Malin.



None.

Aug 17 2024, 5:16 pm Ultraviolet Post #2

We do a little trolling

Dark swarm and disruption web units are not clickable and visible. You could experiment with changing them to the graphic you want for your notes with EUDs.



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Aug 17 2024, 10:43 pm Zoan Post #3

Math + Physics + StarCraft = Zoan

It is doable with EUD

You can also disable something like a beacon



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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