Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Can't open a map on SCMdraft
Can't open a map on SCMdraft
May 11 2024, 7:05 pm
By: genevaexpression  

May 11 2024, 7:05 pm genevaexpression Post #1



Hello, I'm having trouble opening a few EUD maps. These should unprotected but when I try and open them, I get this error from SCMDraft:

https://gyazo.com/299a474a7c79d7894a5cc26556b61c00

Does anyone know how to fix this? I've uploaded the map file too if that helps

Attachments:
LotPT - Siege of Madrigal v1.64.scx
Hits: 0 Size: 687.56kb



None.

May 12 2024, 6:34 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

EUD maps cannot be opened in SCMDraft because you are missing the source file.

Example: My Raccoon City EUD map has three files:

1. the input file .scx, it has no EUDs (and the public never sees this file)
2. the .e2s file (the public never sees this file, it sits on the map-makers hard drive), this contains the EUDs that get injected into the map, creating:
3. the final .scx map which is released to the public and contains the EUDs from the .e2s file. SCMDraft will be unable to open it

TLDR: You can't unscramble an egg.




May 12 2024, 7:55 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think he doesn't want to edit the source files, just open the final map file. How useful that is, is another matter.




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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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