Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Computer Vision Problem
Computer Vision Problem
Oct 7 2024, 10:02 am
By: billierios  

Oct 7 2024, 10:02 am billierios Post #1



Comp is player 7.
Hyper Triggers are used.
Comp is allied with Players, vice-versa. (via triggers)

Alright, I'm having problems with the comp giving vision to Force 1 (the players). I'm using the Turn ON Shared Vision at Location script and I've tried using it without "at Location"; but nothing seems to make him vision with me. Any ideas?



None.

Oct 7 2024, 3:17 pm Vrael Post #2



From the FAQ section on Vision, maybe this will help:

Quote from name:FAQ
To alter a player's vision statuses, we can use "Run AI Script" action "Turn ON/OFF Shared Vision for Player X". The action may operate opposite of how you might imagine, however- turning ON/OFF vision with a player does not change the trigger owner's status with that player, but rather turns on or off that player's shared vision with you, the trigger owner.

For instance, if one wanted to give Player 2's vision to Player 1, we would Run the Ai Script "Turn ON Shared Vision for Player 2" in a trigger owned by player 1. After this trigger owned by P1 runs, he will be able to see all of Player 2's units, and cloaked units owned by Player 2. One should note, however, that it takes a moment for this change to be taken into effect.

Another application and possibility of changing vision statuses is to turn OFF shared vision with the player that owns the trigger. IE Player 1 would run the action 'Execute AI Script 'Turn OFF Shared Vision for Player 1'. This would remove Player 1's ability to receive vision from his own units. If, however, his units are visible to him (by being within vision of a player he receives vision from) the units will always be detected for him. For example, Player 1 could not own a Dark Templar and see the area its in but have it be cloaked. Either P1 can not see the whole area, or he can see the area AND his own cloaked units.




None.

Oct 9 2024, 2:37 pm Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

I remember it was unintuitive which player actually gets the shared vision trigger. Try flipping around the way you're doing it.




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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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