Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Pathfinding when dealing with Building Sprites
Pathfinding when dealing with Building Sprites
Sep 16 2023, 4:16 am
By: dabman  

Sep 16 2023, 4:16 am dabman Post #1



Hello all,

(Although my map is an online melee map, I think the same issue will likely apply with UMS maps as well and I think you guys are the experts on how to deal with this, so what you know can apply to this question! Thanks for your time!)

I have created a multiplayer map in which there is an open middle area, and destroyable building shortcuts between enemy bases. I have uploaded the picture and included a link to it as well:

Failed to get ImageSize ( URL )https://ibb.co/3p8Jf7s[/img=URL]

The problem I am having with this setup is that units by default try and go through the buildings, which disrupts scouting and early fighting until the buildings inevitably get destroyed. (if it matters - I use some sort of building sprite so that the building exists in a melee game).

My question is simply whether there are any tricks to get the pathfinding to work early game so units go around in the middle. I don't even care so much if units switch pathfinding to the faster route later when a building is destroyed. I've searched around a lot for this question and I'm afraid the answer I've been seeing is there is no fix.

Appreciate any responses, thank you all!

Attachments:
LG Hunters Map-making Problem.jpg
Hits: 2 Size: 702.89kb



None.

Sep 16 2023, 10:58 am Nekron Post #2



Units (ai units especially) dont see buildings or other units when planning a path




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[02:56 pm]
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Oh_Man -- but the net dropped for the longest time, and he got pissed and left. Then, 10 min later - net came back on and tournament resumed
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