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SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
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[EUD] Documentation Thread
 
80 124270 Jan 13 2018, 12:36 am
Sie_Sayoka
Mar 29 2026, 9:43 am
Sie_Sayoka

Why does it crash? (1.16.1)
 Help with crashes! Read first!
166 178711 Sep 20 2009, 12:25 am
Heinermann
Apr 1 2023, 6:04 pm
KroznadeSC

StarCraft Text Formatting
 Comprehensive list of control characters and colors tags.
7 29963 Mar 11 2018, 7:27 am
DarkenedFantasies
Mar 17 2019, 9:52 pm
DarkenedFantasies

Frequently Asked Questions and Answers
 Look this over before posting Please!
1 34862 Jun 29 2009, 7:38 am
Vrael
Aug 16 2009, 7:31 am
Vrael

Map Making Resources
 Reference / Map Utilities / Files/Maps / EUD links
0 34071 Jul 20 2009, 6:45 pm
Kaias
Jul 20 2009, 6:45 pm
Kaias

Forum Rules
 >> READ BEFORE POSTING <<
0 30612 Jul 4 2008, 3:15 pm
Moose
Jul 4 2008, 3:15 pm
Moose
Forum Topics

Strange player color behavior
 
2 292 Jun 23 2026, 4:38 am
Prankenstein
Jun 25 2026, 5:35 pm
Prankenstein

Is there a way to enable AI players to support allies
 
5 1661 Jan 17 2026, 4:26 pm
Zergxhx
May 1 2026, 1:58 pm
IlyaSnopchenko

Set/Clear and Toggle
 What is the difference?
14 1122 Apr 18 2026, 7:16 pm
JohnnyTheWolf
Apr 20 2026, 12:25 am
JohnnyTheWolf

Help with Karmakaze's Special Edition
 Three maps that can be neither opened nor played with 1.16.1
5 526 Apr 19 2026, 1:53 pm
JohnnyTheWolf
Apr 19 2026, 9:08 pm
Ultraviolet

Making beacons totally unselectable / Alternate beacon ideas
 
1 442 Apr 8 2026, 11:46 pm
Prankenstein
Apr 17 2026, 2:51 am
Prankenstein

[EUD] Prevent team kill points
 
0 377 Apr 9 2026, 12:16 am
Prankenstein
Apr 9 2026, 12:16 am
Prankenstein

Melee AI and Custom AI: Is it the same?
 What is the name of the AI script in Melee mode?
2 859 Mar 4 2026, 4:29 pm
peterfarge
Mar 7 2026, 7:44 pm
peterfarge

Regarding the issue with the Ai script
 
2 896 Jan 19 2026, 3:46 pm
Zergxhx
Jan 21 2026, 1:20 pm
Zergxhx

Help: My triggers seem to be conflicting.
 
3 1055 Jan 11 2026, 7:06 am
Zergxhx
Jan 13 2026, 3:10 pm
Zergxhx

DESYNC IN 15 SEC
 Soy nuevo en esto del SCMdraft y EUD, y aun asi tengo este proyecto en mente.
1 786 Jan 3 2026, 11:11 pm
BaticruiserP
Jan 7 2026, 1:25 am
Ultraviolet

How to kill a unit to obtain gas
 
2 1109 Dec 20 2025, 5:23 pm
Zergxhx
Dec 21 2025, 1:29 pm
Zergxhx

Question About Creating Insane AI in SC1 (Original, non Broodwar)
 I've played a bunch of maps that have done it, but how do I do it?
7 1312 Dec 8 2025, 3:15 am
Salamano
Dec 14 2025, 3:44 am
NudeRaider

Questions about stopping InsaneAI, Player9/10/11, Nukes reloading, etc.
 
6 1137 Dec 4 2025, 9:11 pm
peterfarge
Dec 7 2025, 1:17 pm
Sie_Sayoka

Making Buildings in Installation tileset
 
10 6285 Nov 28 2009, 7:59 am
Teslawave
Nov 9 2025, 6:37 pm
Ultraviolet

Absolute noob guide to modifying SC AI (no mods)
 
21 23622 Feb 12 2021, 7:13 pm
Fruitdispenser
Sep 15 2025, 7:14 am
Kyberilium08

EUD Tutorials
 
5 2638 Sep 10 2025, 11:19 pm
CRAZYPILLS
Sep 13 2025, 5:08 am
Sie_Sayoka

How to optimize triggers in SC1 UMS maps?
 
3 2440 Sep 8 2025, 3:48 am
katyperry
Sep 9 2025, 12:50 pm
Sie_Sayoka

Random placement of units and buildings during gameplay
 Random placement of units and buildings during gameplay
2 3275 Apr 27 2025, 11:01 pm
sethmachine
Apr 29 2025, 8:35 am
SPyro_Malin

Is it possible to make illusions deal damage somehow?
 
6 3103 Mar 31 2025, 2:42 pm
SPyro_Malin
Apr 5 2025, 2:19 pm
Sie_Sayoka

Counting specific locations without "Bring" condition?
 
22 9772 Jan 1 2025, 5:39 pm
sethmachine
Jan 19 2025, 2:22 pm
GGmano

I am trying to make a super simple UMS map
 
6 4011 Jan 6 2025, 10:50 pm
TheVovich
Jan 7 2025, 6:53 pm
TheVovich

Switch randomization triggers not running in order
 
4 3261 Jan 4 2025, 2:39 pm
sethmachine
Jan 5 2025, 6:18 pm
NudeRaider

Does listing out many Death Counter conditions cause map lag?
 or how to divide unique outcomes among players randomly?
6 3900 Nov 23 2024, 11:35 pm
sethmachine
Nov 30 2024, 7:17 pm
GGmano

How to know most efficient way to accomplish something?
 Counting units vs Commands condition
9 4611 Nov 20 2024, 12:38 am
sethmachine
Nov 29 2024, 6:13 pm
Ultraviolet

Pages: 1 2 3134 >

Members in this forum: Prankenstein

[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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Members Online: Symmetry, Prankenstein, O)FaRTy1billion[MM]