Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Melee AI and Custom AI: Is it the same?
Melee AI and Custom AI: Is it the same?
Mar 4 2026, 4:29 pm
By: peterfarge  

Mar 4 2026, 4:29 pm peterfarge Post #1



Hello Forum,

I have created a map in which 7 AI players are controlled by custom AI. They fight as a team against the human player. When I start the map in melee mode or with “Use map settings”, the AI should behave the same way, right? I have read several times that the Melee AI is the Custom Level AI (Run AI Script At Location(“Protoss Custom Level”, “P2ProtossBlue”);).
But when I play this map, I get a lot more attacks in Melee mode than in UMS mode. The only small difference is the shared map in UMS, which I added via a trigger, but that shouldn't have such a big impact, right?
What is the name of the AI script in Melee mode?

Map:
http://pfarge.de/(1)Def%20Map%20(trigger).scm


Thanks

Peter



None.

Mar 5 2026, 6:43 pm Nekron Post #2



AI Custom Level scripts in the unmodded game will always behave differently in UMS because for all scripts ran in UMS, a campaign aiscript flag is set that changes the way some AI stuff works. So you have the right script, but it will behave differently - for the non-BW scripts, some attacks won't even start because they're using an attack type that does nothing with the campaign flag set.




Mar 7 2026, 7:44 pm peterfarge Post #3



Thanks for the Info



None.

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Oh_Man -- NudeRaider
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