Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Strange player color behavior
Strange player color behavior
Jun 23 2026, 4:38 am
By: Prankenstein  

Jun 23 2026, 4:38 am Prankenstein Post #1



In typical UMS maps, P1-P8 by default is Red, Blue, Teal, Purple, Orange, Brown, White, Yellow, in that order.

If I change any player, say P7, to a Custom RGB color, that's when the craziness begins:

- Any units owned by P9-P12 no longer show on the minimap
- In lobby when I host a game, Red is listed as my color in slot 1. If I move to slot 2, color shows Blue, slot 3, Teal...perfect. But if I switch to Force 2, my color permanently changes to "Random", which then makes it a random color in game too
- Exact behavior occurs even if I assign everyone a Custom RGB color. The game will honor the color and say "Map Selected" as long any player doesn't switch to a different force or switch to an observer slot and then back to a game slot.

Anyone have any insights on why this happens or how to prevent it? Seems overly complicated for simple color selection. Would love for the game to honor the exact color I assigned to each slot.

Side question: Why doesn't the Leaderboard show the right color either? If I change Red to say, Pale Green, it works just fine except for the Leaderboard, where it still shows Red. What gives?



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Jun 24 2026, 7:09 pm Ultraviolet Post #2

We do a little trolling

I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202



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Jun 25 2026, 5:35 pm Prankenstein Post #3



Quote from Ultraviolet
I don't know all the details behind it, but the short answer is that it was sloppily implemented and isn't a good system at all. It's sad because it would have been really nice to have the new colors work well. I personally use PColor in EE2 and select from the old 255 color palette which is limited, but it does have some fun options. This is a helpful resource for previewing the available colors: https://cafe.naver.com/edac/73202

Yeah, I actually stumbled upon your PColor post before I posted this. Like most things, looks like EUD will have to come to the rescue to get what I want. Thanks.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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