Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help: My triggers seem to be conflicting.
Help: My triggers seem to be conflicting.
Jan 11 2026, 7:06 am
By: Zergxhx  

Jan 11 2026, 7:06 am Zergxhx Post #1



Hi everyone, I've created some triggers to spawn zealots: when a probe reaches a location, it should repeatedly spawn zealots nearby. When there's only one trigger, there are no issues. However, when multiple triggers are active, most only spawn units occasionally, with only one trigger working correctly. What should I do?
Edit: I used Hyper Triggers but it didn't help.

Post has been edited 1 time(s), last time on Jan 11 2026, 7:42 am by Zergxhx.



None.

Jan 11 2026, 1:57 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

It would help if you posted what these triggers do, but my guess is on wait blocks.
tl;dr multiple waits running at the same time means only the first trigger runs normally. Prevent it by using death counters to do your timings.




Jan 11 2026, 2:43 pm Nuralldin Post #3



I think you could use a different location for every single spawn trigger and in order to avoid them showing an error message for not having space to create the units add as a condition that the location in question is empty, in case you want to use the same location multiple times to spawn units.



None.

Jan 13 2026, 3:10 pm Zergxhx Post #4



Quote from NudeRaider
It would help if you posted what these triggers do, but my guess is on wait blocks.
tl;dr multiple waits running at the same time means only the first trigger runs normally. Prevent it by using death counters to do your timings.
Quote from NudeRaider
It would help if you posted what these triggers do, but my guess is on wait blocks.
tl;dr multiple waits running at the same time means only the first trigger runs normally. Prevent it by using death counters to do your timings.
Thank you. I believe I encountered wait blocks. I'll try using death counters in the future



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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