Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I am trying to make a super simple UMS map
I am trying to make a super simple UMS map
Jan 6 2025, 10:50 pm
By: TheVovich  

Jan 6 2025, 10:50 pm TheVovich Post #1



I am trying to make a version of BGH where me and a friend can start always at teh same location against 6 computers. When I updated the map, whenever I start the game, it ends in Draw immediately as the computers are not appearing. Does anyone know what the issue is? I checked and re-did the starting locations. If I start it as top vs bottom, the computers appear where they should randomly Thanks!

Attachments:
(8)Big Game Hunters VN2.scm
Hits: 2 Size: 72.36kb



None.

Jan 7 2025, 12:28 am Ultraviolet Post #2

We do a little trolling

Try this: (8)Big Game Hunters VN2.scm

The issue was that apparently having computers set to "Random" doesn't actually make them create a nexus/hatchery/cc + workers in a UMS game. So I changed everyone to user select. You can still set them to random, but you have to do it manually. I also added in a few quick insane AI scripts that detect what race the computer is and runs the appropriate AI script for you. In UMS, computers won't do anything if you don't specifically give them an AI script. You can change the AI script difficulties if you want. Insane is the hardest option that comes default with SC.

P.S. Unfortunately without predefined races, SC removes preplaced units and buildings. So the Xel'Naga Temple and Psi Disrupter you preplaced won't show up in game.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

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Jan 7 2025, 7:36 am TheVovich Post #3



Thanks a lot! I hope this didn't take you too much time :)



None.

Jan 7 2025, 7:42 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Ultraviolet
P.S. Unfortunately without predefined races, SC removes preplaced units and buildings. So the Xel'Naga Temple and Psi Disrupter you preplaced won't show up in game.
That's fixed easily enough. Give it to one of Player 9 - 11. Can even give it to the real player once the game started, if that's necessary.




Jan 7 2025, 7:52 am TheVovich Post #5



Thank you both. By the way is there a reason for me not to be able to open the new map with SCMDraft anymore? As it gives me an error (hr = 0x80004005) when trying to open, as I wanted to see what you changed so I'd know for the future. Thanks.



None.

Jan 7 2025, 5:28 pm Ultraviolet Post #6

We do a little trolling

You're probably using the wrong version of Scmdraft 2. It's confusing because the latest 'official' build is not the true latest build. The latest build is an alpha build. Download here: http://www.stormcoast-fortress.net/Irregularies/?action=DownloadAlpha&ID=2020.06.24(W)



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Jan 7 2025, 6:53 pm TheVovich Post #7



Thanks again, much appreciated.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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