Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Question About Kills
Question About Kills
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Feb 16 2010, 9:28 pm
By: Mooshi  

Feb 16 2010, 9:28 pm Mooshi Post #1



I would like to make it so every time a set ammount of specific units are killed the player which has triggered this gains a certain ammounts of minerals.

for example

Everytime Player Kills 10 zerglings

Modify resources for player: Add 10 ore.

Evertime Player Kills 10 hydralisks

Modify resources for player: Add 50 ore.

etc...

But i cant seem to reset it after Player kills 10 of that unit.


can anyone help me?



None.

Feb 16 2010, 9:34 pm Neki Post #2



You cannot reset kills, the only way to do something similar to this is to reset the kill score. Each unit has a different kill score, and you can detect what a player has killed by looking at what their kill score is. The zergling kill score is 50, and the hydralisk kill score is 350, meaning if the player's kill score is 350, you know he's mostly likely killed a hydra, and you can set a death counter to increment it by +1. Once the death counter is incremented to +10, then you can reward minerals.
http://www.staredit.net/wiki/Kills_To_Cash
http://www.staredit.net/wiki/Kill_Scores

Look at these two wikis for more info.




None.

Feb 16 2010, 9:39 pm Mooshi Post #3



oh, perfect, that actually helps a lot. thank you.



None.

Feb 17 2010, 5:05 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Please read the forum rules before posting. Checking the wiki is one of them.




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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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