Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Question About Kills
Question About Kills
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Feb 16 2010, 9:28 pm
By: Mooshi  

Feb 16 2010, 9:28 pm Mooshi Post #1



I would like to make it so every time a set ammount of specific units are killed the player which has triggered this gains a certain ammounts of minerals.

for example

Everytime Player Kills 10 zerglings

Modify resources for player: Add 10 ore.

Evertime Player Kills 10 hydralisks

Modify resources for player: Add 50 ore.

etc...

But i cant seem to reset it after Player kills 10 of that unit.


can anyone help me?



None.

Feb 16 2010, 9:34 pm Neki Post #2



You cannot reset kills, the only way to do something similar to this is to reset the kill score. Each unit has a different kill score, and you can detect what a player has killed by looking at what their kill score is. The zergling kill score is 50, and the hydralisk kill score is 350, meaning if the player's kill score is 350, you know he's mostly likely killed a hydra, and you can set a death counter to increment it by +1. Once the death counter is incremented to +10, then you can reward minerals.
http://www.staredit.net/wiki/Kills_To_Cash
http://www.staredit.net/wiki/Kill_Scores

Look at these two wikis for more info.




None.

Feb 16 2010, 9:39 pm Mooshi Post #3



oh, perfect, that actually helps a lot. thank you.



None.

Feb 17 2010, 5:05 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Please read the forum rules before posting. Checking the wiki is one of them.




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[03:01 am]
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[02:57 am]
Vrael -- NimoStar
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[10:13 pm]
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[10:12 pm]
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[02:13 pm]
Oh_Man -- all g
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