Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mobile Locations and Order Triggers
Mobile Locations and Order Triggers
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Feb 14 2010, 8:52 pm
By: Pinky  

Feb 14 2010, 8:52 pm Pinky Post #1



Ok well bumped into an odd error...

I have a location being constantly centered (preserve trigger) on a unit. I have a trigger where the unit *lures* all the units around him on top of him. I do this by ordering all the units in his vicinity (I actually have two mobile locations actually a big one and a small one) to ATTACK to the small location.

I am finding that the units keep running RIGHT, continuing past the location all together, would anyone know what this is?



None.

Feb 14 2010, 9:20 pm JaFF Post #2



Perhaps the location they are ordered to attack is centered on 'anywhere'. Then they would run right if your hero/whatever was in the left side of the map.

Just post the triggers, it would be much easier to find the error that way.



None.

Feb 14 2010, 9:36 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah sounds like a trigger error. Or are you using the "make these units patrol" ai instead of order to patrol action?
Besides you don't need 2 locations. Order the units inside the big location to patrol to the big location and they will move to the center.




Feb 14 2010, 10:04 pm Pinky Post #4



Tried what you said hmmm they still move to the right....

CON
activate spell
ACT
set DC to 1
deactivate spell
preserve

CON
DC is 1
ACT
add DC 1
order all men owned by Force 2 at location BIG LOCATION attack to location BIG LOCATIOn
preserve

CON
DC is 16
ACT
set DC to 0
preserve


They move to the right and then sorta turn around and come back at me once the spelll finishes. If I spam the spell they just go right for miles.

EDIT: sorry guys found the problem. I was using the DC for something else which I can't remember, I just changed to a different unit type and it works fine now.

Thanks.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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