Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 131 132 133 134 >

Topic Replies Views Starter / Time Last Post

need help :(
 
1 4469 Sep 8 2007, 7:01 pm
Elric111
Sep 8 2007, 11:30 pm
Falkoner

[SOLVED]how do u make a carrier have interceptors
 
11 10714 Sep 6 2007, 5:20 am
blacklight28
Sep 8 2007, 3:49 pm
Fallen

Font in pre-loading screen
 Black-color
10 6900 Aug 31 2007, 3:38 am
Fallen
Sep 7 2007, 2:55 pm
Lt.Church

[SOLVED]2 custom scores
 
38 18327 Sep 6 2007, 11:02 pm
Aoe325
Sep 7 2007, 2:53 am
Aoe325

Vision ranges
 
7 6796 Sep 2 2007, 9:46 pm
FatalException
Sep 7 2007, 2:53 am
purple100

[SOLVED]Junkyard Dog units won't attack
 
15 10300 Sep 5 2007, 2:52 am
TF-
Sep 7 2007, 2:09 am
TF-

stacking names
 anyone know the site with the name stack formula or if they have
13 7423 Sep 3 2007, 12:50 am
blacklight28
Sep 6 2007, 7:08 pm
Xx.Doom.xX

[SOLVED]Enemy/Rescuable/Enemy
 
11 8613 Sep 5 2007, 6:54 pm
hetzer
Sep 6 2007, 12:54 pm
Falkoner

Projectile Systems
 The last system I don't understand
30 16066 Sep 3 2007, 5:14 am
Falkoner
Sep 6 2007, 12:56 am
Falkoner

need help
 need help with unit firerate
14 9348 Sep 4 2007, 6:00 pm
Masterdisaster
Sep 5 2007, 11:23 pm
Falkoner

Trasparent Terrain w/Properties?
 
10 7564 Sep 5 2007, 12:14 pm
hetzer
Sep 5 2007, 11:21 pm
Falkoner

"Alchemic Circle" effect
 Need help with the triggers
4 6890 Sep 5 2007, 6:03 am
Ateo
Sep 5 2007, 12:57 pm
Falkoner

recalling nukes?!
 
21 11252 Sep 2 2007, 5:18 pm
blacklight28
Sep 5 2007, 2:45 am
Falkoner

Increase Max Units
 
6 9195 Sep 5 2007, 1:00 am
Fallen
Sep 5 2007, 2:31 am
Akar

Help With Mining
 
28 15458 Sep 2 2007, 11:19 am
Sie_Sayoka
Sep 4 2007, 11:56 pm
Falkoner

disabling
 list
6 6664 Sep 3 2007, 5:02 am
lilneo
Sep 4 2007, 6:30 am
lilneo

Make everyone same color
 
5 7652 Sep 3 2007, 11:27 pm
Text
Sep 4 2007, 12:15 am
Text

Trigger Help
 Locations/Trigger
2 6101 Sep 3 2007, 5:58 pm
HXBytez
Sep 3 2007, 6:23 pm
HXBytez

Defiler
 
5 7568 Sep 3 2007, 2:42 pm
wingedcloud
Sep 3 2007, 4:26 pm
Falkoner

Infinite Minerals
 Disapear/Reapear
3 6401 Sep 2 2007, 3:44 pm
Fallen
Sep 3 2007, 6:17 am
Fallen

map ideas/help making random units/mins/gas/ect.
 
17 11657 Sep 2 2007, 1:32 am
blacklight28
Sep 3 2007, 2:57 am
Falkoner

StarFire Edit
 
13 16314 Aug 30 2007, 5:02 am
FFC-Yuffie
Sep 3 2007, 1:39 am
Matt Burch

invisible buildings
 
23 16249 Sep 2 2007, 7:12 am
blacklight28
Sep 2 2007, 10:43 pm
blacklight28

Having trouble with wait timer
 
7 7622 Sep 2 2007, 12:45 am
Kenshin2004
Sep 2 2007, 9:45 pm
Falkoner

Please Test this too and review...
 My new developed maps, pls reply some comments on these
5 7909 Aug 29 2007, 1:31 pm
janjulien
Sep 2 2007, 2:52 pm
Falkoner

addon without building attached...
 
9 9078 Sep 2 2007, 7:07 am
Elric111
Sep 2 2007, 2:50 pm
Falkoner

Need new map series name plz...
 Need a series name...
13 9425 Sep 1 2007, 11:11 pm
AfterLifeLochie
Sep 2 2007, 6:31 am
AfterLifeLochie

Need some ideas with a basketball map...
 
9 8135 Aug 29 2007, 7:34 pm
Gerrard2060
Sep 2 2007, 12:02 am
AfterLifeLochie

Please test and review
 I would like if you can test and help me in making the map bette
4 6836 Aug 29 2007, 3:15 am
dracon2k
Sep 1 2007, 11:23 pm
AfterLifeLochie

Triiger Help
 Can someone explain to me how to use switches
9 8267 Aug 31 2007, 1:32 pm
janjulien
Sep 1 2007, 3:08 pm
Falkoner

Pages: < 1 « 131 132 133 134 >

Members in this forum: None.

[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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Members Online: O)FaRTy1billion[MM], Symmetry