Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 129 130 131 132 133134 >

Topic Replies Views Starter / Time Last Post

Neutral Players Lift/Land
 is it possible
3 4799 Oct 6 2007, 6:01 am
M s4
Oct 6 2007, 8:33 pm
blacklight28

campaign Maps
 I need a little help
10 6282 Oct 4 2007, 9:01 am
Guy_Apollo
Oct 5 2007, 10:46 am
who

zooming out in editors
 
4 4531 Oct 4 2007, 3:05 am
SteamBoy
Oct 5 2007, 4:55 am
fritfrat

Trigger firing order
 which player first
34 17861 Sep 26 2007, 4:31 pm
NudeRaider
Oct 3 2007, 10:42 pm
Falkoner

Installation Tile...
 I forgot something
7 6443 Sep 29 2007, 7:43 pm
Roy
Oct 3 2007, 1:00 pm
Falkoner

Unknown Problem With Campaign Tiggers
 
26 14288 Sep 23 2007, 11:22 pm
Conen.
Oct 1 2007, 11:58 pm
~:~ Bnbn1382 James

NOOB QUESTION
 
19 8688 Sep 27 2007, 3:34 am
Twitch
Oct 1 2007, 11:51 pm
who

Trigger question
 
20 10519 Sep 29 2007, 1:48 pm
asaguda
Sep 30 2007, 3:41 am
Demented Shaman

Mass attack?
 heard i need it
14 6473 Sep 25 2007, 6:58 am
Marsmallos
Sep 30 2007, 12:05 am
Falkoner

What's a good way to ease players into a complex map?
 Ideas?
85 37251 Sep 14 2007, 1:13 am
The Starport
Sep 29 2007, 7:35 am
Fisty

Need help with timing of spawns.
 These spawn rates just don't work out the way I want them t
12 6925 Sep 23 2007, 4:00 am
OfficerTJHooker
Sep 28 2007, 9:59 pm
M s4

Scarabs attacking independantly
 from hero unit to enemy unit
11 7055 Sep 26 2007, 11:53 am
NudeRaider
Sep 28 2007, 5:28 pm
NudeRaider

VHP
 Help a mapper that hasnt mapped in a year
32 14315 Sep 16 2007, 2:25 pm
Fisty
Sep 28 2007, 4:23 pm
ShizTheresABear

Drop Ship System.
 My apologies if already posted.
24 14540 Sep 27 2007, 4:29 am
ETEFT(U)
Sep 28 2007, 1:06 pm
Falkoner

Can someone help me?
 
9 6142 Sep 25 2007, 9:32 pm
shooter1231
Sep 25 2007, 11:48 pm
Akar

Air Speed
 Afterburners
14 7974 Sep 24 2007, 12:34 am
sharf
Sep 25 2007, 7:17 pm
TricksOfDeath

Enemy Units Don't Attack
 Enemy units randomly freeze and don't attack players
17 8206 Sep 24 2007, 4:40 am
voku
Sep 25 2007, 2:07 am
voku

Where do i get the map editor????
 help!!! i cant find it!
16 7976 Sep 22 2007, 6:04 pm
Skija
Sep 23 2007, 9:09 pm
who

Screenshot Problems
 >.<!!
18 8938 Sep 23 2007, 12:28 am
Ryan
Sep 23 2007, 4:34 pm
Falkoner

TLOZ OOT
 :O!!! im fu....
3 4680 Sep 22 2007, 4:09 am
Mergan
Sep 23 2007, 1:57 am
Money

Inequality (<=>) ?
 
19 9593 Sep 21 2007, 11:39 am
Obzio
Sep 22 2007, 10:10 pm
AntiSleep

help with trigger
 what am i doing wrong
15 8196 Sep 20 2007, 8:56 am
Fenix~
Sep 22 2007, 3:42 pm
NudeRaider

Transmissions > Display Message + Wait?
 
10 7467 Sep 20 2007, 11:41 pm
Groovu
Sep 22 2007, 2:56 pm
Falkoner

How do you change the damage a psionic storm does?
 
35 22318 Sep 17 2007, 5:32 am
DahLollipop
Sep 22 2007, 6:17 am
Kenoli

Flashing Unit
 Hologram
13 8141 Sep 18 2007, 12:37 am
Falkoner
Sep 22 2007, 3:28 am
Falkoner

Newb needs trigger help.
 I'll be needing alot more.
7 5606 Sep 18 2007, 11:32 pm
UlmtdAmmo
Sep 22 2007, 3:22 am
Falkoner

Unclickable Moving Unit
 Unclickable Unit?
17 8606 Sep 18 2007, 3:08 am
blacklight28
Sep 22 2007, 3:20 am
Falkoner

String limit help
 Weird string limit bug happening
21 12023 Sep 10 2007, 9:37 am
Hugel
Sep 22 2007, 3:18 am
Falkoner

Realistic flight
 no floating
6 5282 Sep 18 2007, 6:21 pm
sharf
Sep 22 2007, 3:16 am
Falkoner

um can someone help me debug something
 
5 5875 Sep 20 2007, 2:32 am
DahLollipop
Sep 22 2007, 1:40 am
DahLollipop

Pages: < 1 « 129 130 131 132 133134 >

Members in this forum: None.

[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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