Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Transmissions > Display Message + Wait?
Transmissions > Display Message + Wait?
Sep 20 2007, 11:41 pm
By: Groovu  

Sep 20 2007, 11:41 pm Groovu Post #1



So yeah, I'm thinking Transmissions are better than Display message, but I don't know if Transmissions create wait blocks or not. So does anyone know?



None.

Sep 20 2007, 11:47 pm Akar Post #2



Quote
Note that this action has no effect on computer players, and it will prevent any other action (in the same trigger) from resuming until it has finished.



Copyright © 1997 Blizzard Entertainment. All Rights Reserved.
From that information, no it won't.



None.

Sep 20 2007, 11:54 pm Esponeo Post #3



EDIT:

Transmissions are a Wait, a Display Message, and a Show Unit Portrait all rolled into one. All of which can be used on their own.



None.

Sep 20 2007, 11:56 pm Moose Post #4

meme

No.... there's a Talking Portrait action. What you can't get any other way is the little circle that blinks around the unit.



None.

Sep 21 2007, 12:50 am Kenoli Post #5



Quote
Transmissions are a Wait, a Display Message, and a Show Unit Portrait all rolled into one. All of which can be used on their own.
It also does a minimap ping on the highlighted unit.

PS. The wait time of the transmission action functions exactly the same as a normal wait action.
You can even make hyper triggers with transmissions.



None.

Sep 21 2007, 1:34 am The Starport Post #6



Oh, and they're the only action that makes a highlight circle on a given unit.

Yes they're a wait.



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Sep 21 2007, 1:39 am Demented Shaman Post #7



Quote from Akar
Quote
Note that this action has no effect on computer players, and it will prevent any other action (in the same trigger) from resuming until it has finished.



Copyright © 1997 Blizzard Entertainment. All Rights Reserved.
From that information, no it won't.
No, from that definition it says it will do the exact same thing a wait does.



None.

Sep 22 2007, 3:26 am Falkoner Post #8



If your Hyper Triggers or other wait triggers are below the trigger with the transmission, they should turn off while the transmission runs, or you could use Cross Player Hyper Triggers, which will turn off for the duration of the wait no matter where they are, a tutorial on how to use them is here:

http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.html



None.

Sep 22 2007, 6:23 am Kenoli Post #9



Quote
If your Hyper Triggers or other wait triggers are below the trigger with the transmission, they should turn off while the transmission runs, or you could use Cross Player Hyper Triggers, which will turn off for the duration of the wait no matter where they are, a tutorial on how to use them is here:

http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.html
What does that have to do with this topic? He has not said a single thing about hyper triggers.



None.

Sep 22 2007, 2:12 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Groovu
So yeah, I'm thinking Transmissions are better than Display message, but I don't know if Transmissions create wait blocks or not. So does anyone know?

Simple answer: YES!

(Transmission uses the wait action, among others)




Sep 22 2007, 2:56 pm Falkoner Post #11



Yes, but them causing wait blocks may cause a problem, which is why I said:

Quote
or other wait triggers are below the trigger with the transmission

So I told him how to get by without wait blocks.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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