Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 130 131 132 133 134 >

Topic Replies Views Starter / Time Last Post

Trigger Help: MC Spawn
 
15 9912 Aug 30 2007, 9:18 am
sheepin
Sep 20 2007, 12:21 am
Mabrutha

nooooo!
 starforge
4 4795 Sep 18 2007, 1:53 pm
ToFu
Sep 19 2007, 11:07 pm
ToFu

RESOLVED: Creating Random Units
 
18 8962 Sep 10 2007, 8:16 am
Obzio
Sep 18 2007, 10:34 pm
Cactuar2000

need a list from ling to reaver
 needs help
1 4399 Sep 18 2007, 1:35 am
enigmacat
Sep 18 2007, 2:18 am
Falkoner

Modifying Custom Score?
 Sorry, that I dont know this. :(
2 4826 Sep 17 2007, 6:40 am
Rawk_Flare
Sep 17 2007, 10:14 pm
Falkoner

Hidden AI?
 
19 16897 Sep 7 2007, 6:42 am
iPod(ConFed)
Sep 17 2007, 9:44 pm
TricksOfDeath

Trigger help, need help with kills score
 
1 4347 Sep 17 2007, 6:32 am
Gogeta70
Sep 17 2007, 8:29 am
AntiSleep

Terrain copy
 
10 6461 Sep 15 2007, 7:02 am
Aoe325
Sep 17 2007, 1:41 am
Aoe325

Removing Creep
 Removing creep from 3x2
10 6846 Sep 16 2007, 12:31 am
MageOfMystra
Sep 17 2007, 1:00 am
Money

Hyper Unit Trigs
 
8 5843 Sep 14 2007, 2:51 am
Crackhead
Sep 17 2007, 12:12 am
TricksOfDeath

RESOLVED: Build Time 0 = Map Crash
 
1 4302 Sep 16 2007, 5:39 am
Rawk_Flare
Sep 16 2007, 3:00 pm
TricksOfDeath

Trigger Help (Please)
 (Urgent)
9 6457 Sep 15 2007, 4:24 pm
Tazzy
Sep 16 2007, 7:53 am
JaFF

RESOLVED: Center View Moves the Screen
 
8 6047 Sep 12 2007, 10:09 pm
ToFu
Sep 16 2007, 1:52 am
who

Tutorial
 looking for one
8 6147 Sep 12 2007, 3:40 am
kalmondo
Sep 14 2007, 9:22 pm
who

Text color error
 scm draft
12 8139 Sep 13 2007, 4:19 am
starcraft
Sep 14 2007, 4:35 am
starcraft

Tips on making bounds
 
8 6518 Sep 10 2007, 4:15 am
starcraft
Sep 14 2007, 3:42 am
starcraft

triggers
 
2 4874 Sep 14 2007, 3:19 am
: )
Sep 14 2007, 3:42 am
Falkoner

[SOLVED] Computer Vision Problem
 
4 5728 Sep 14 2007, 2:14 am
Groovu
Sep 14 2007, 2:27 am
Groovu

Map Problem
 Map and player error
4 4953 Sep 11 2007, 9:37 pm
YuanShu-Shu-
Sep 13 2007, 3:00 am
DT_Battlekruser

Display Text time.
 
6 5858 Sep 11 2007, 11:37 pm
Groovu
Sep 13 2007, 1:41 am
Fallen

Cloaked Bunkers You Cant See
 Nobody sees the bunkers!
20 12765 Sep 8 2007, 10:22 pm
ThrashRage
Sep 12 2007, 12:37 am
JamaL

Cloaked, Disabled Mutalisks
 
19 11715 Sep 7 2007, 11:16 am
Ateo
Sep 11 2007, 8:55 pm
Vi3t-X

need help :(
 
13 7818 Sep 8 2007, 7:01 pm
Elric111
Sep 11 2007, 6:10 pm
Falkoner

I need some help with my map...
 
50 19884 Aug 28 2007, 7:14 pm
Marsmallos
Sep 11 2007, 6:58 am
Marsmallos

how do i make user selection work? :mudkip:
 
2 4616 Sep 11 2007, 2:02 am
dbs
Sep 11 2007, 2:05 am
dbs

[SOLVED]Placing Map Revealers on entire map without manually pla
 
2 4731 Sep 9 2007, 11:50 pm
ThrashRage
Sep 10 2007, 1:16 am
ThrashRage

Moving Red/Yellow Circles
 An effect using transmissions.
29 16712 Aug 28 2007, 6:11 pm
Within
Sep 9 2007, 9:00 pm
Within

SCM Draft 2 gives string corruption error
 SCMDraft 2.0 (Beta 0.8.0)
5 10837 Sep 8 2007, 12:19 pm
Daedalus
Sep 9 2007, 7:08 pm
Within

Please help, I can't figure out problem!!!
 Trying to debug
7 5808 Sep 2 2007, 9:27 pm
Rawk_Flare
Sep 8 2007, 11:33 pm
Falkoner

[SOLVED]Player colour testing
 
5 5800 Sep 8 2007, 3:02 pm
qPirateKing
Sep 8 2007, 11:31 pm
Falkoner

Pages: < 1 « 130 131 132 133 134 >

Members in this forum: None.

[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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