Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Computer Vision Problem
[SOLVED] Computer Vision Problem
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Sep 14 2007, 2:14 am
By: Groovu  

Sep 14 2007, 2:14 am Groovu Post #1



Comp is player 7.
Hyper Triggers are used.
Comp is allied with Players, vice-versa. (via triggers)

Alright, I'm having problems with the comp giving vision to Force 1 (the players). I'm using the Turn ON Shared Vision at Location script and I've tried using it without "at Location"; but nothing seems to make him vision with me. Any ideas?



None.

Sep 14 2007, 2:15 am Demented Shaman Post #2



The players need to run the AI Script turn on shared vision for p7.



None.

Sep 14 2007, 2:15 am InsolubleFluff Post #3



I think it's like under P1 "Turn on shared vision for player 7"



None.

Sep 14 2007, 2:16 am Demented Shaman Post #4



If you need more explanation refer to this thread where the same question was asked:

http://www.staredit.net/?topic=70



None.

Sep 14 2007, 2:27 am Groovu Post #5



Oh, I see, thanks.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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