Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Computer Vision Problem
[SOLVED] Computer Vision Problem
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Sep 14 2007, 2:14 am
By: Groovu  

Sep 14 2007, 2:14 am Groovu Post #1



Comp is player 7.
Hyper Triggers are used.
Comp is allied with Players, vice-versa. (via triggers)

Alright, I'm having problems with the comp giving vision to Force 1 (the players). I'm using the Turn ON Shared Vision at Location script and I've tried using it without "at Location"; but nothing seems to make him vision with me. Any ideas?



None.

Sep 14 2007, 2:15 am Demented Shaman Post #2



The players need to run the AI Script turn on shared vision for p7.



None.

Sep 14 2007, 2:15 am InsolubleFluff Post #3



I think it's like under P1 "Turn on shared vision for player 7"



None.

Sep 14 2007, 2:16 am Demented Shaman Post #4



If you need more explanation refer to this thread where the same question was asked:

http://www.staredit.net/?topic=70



None.

Sep 14 2007, 2:27 am Groovu Post #5



Oh, I see, thanks.



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[12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[10:14 pm]
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[08:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
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yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
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