Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Computer Vision Problem
[SOLVED] Computer Vision Problem
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Sep 14 2007, 2:14 am
By: Groovu  

Sep 14 2007, 2:14 am Groovu Post #1



Comp is player 7.
Hyper Triggers are used.
Comp is allied with Players, vice-versa. (via triggers)

Alright, I'm having problems with the comp giving vision to Force 1 (the players). I'm using the Turn ON Shared Vision at Location script and I've tried using it without "at Location"; but nothing seems to make him vision with me. Any ideas?



None.

Sep 14 2007, 2:15 am Demented Shaman Post #2



The players need to run the AI Script turn on shared vision for p7.



None.

Sep 14 2007, 2:15 am InsolubleFluff Post #3



I think it's like under P1 "Turn on shared vision for player 7"



None.

Sep 14 2007, 2:16 am Demented Shaman Post #4



If you need more explanation refer to this thread where the same question was asked:

http://www.staredit.net/?topic=70



None.

Sep 14 2007, 2:27 am Groovu Post #5



Oh, I see, thanks.



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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
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[2026-6-20. : 6:15 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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