Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: RESOLVED: Center View Moves the Screen
RESOLVED: Center View Moves the Screen
Sep 12 2007, 10:09 pm
By: ToFu  

Sep 12 2007, 10:09 pm ToFu Post #1



i want the screen to follow with a certain unit
but i forgot how to do the trigger for it :><:



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Sep 12 2007, 10:13 pm Hugel Post #2



Center View

is the trigger you are looking for, but the downfall to using it is that your mouse pointer will be always centered in the exact center of the screen.



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Sep 12 2007, 10:38 pm Falkoner Post #3



Only if you are in 1-player mode.



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Sep 12 2007, 10:53 pm who Post #4



Make a location constantly center on the unit, and have a trigger that continues centering on that location. You should use hypertriggers, but if you don't put a wait before the centering, then the jagged movement of the screen is very annoying.



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Sep 12 2007, 10:57 pm Falkoner Post #5



I find it more annoying to have a wait there, since it has to move farther each time.



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Sep 13 2007, 2:55 am DT_Battlekruser Post #6



Quote from Falkoner
Only if you are in 1-player mode.

Note the other difference that in Single Player, CENTER VIEW pans the screen relatively slowly to the selected location, whereas in multiplayer, the screen snaps to the location instantly.

This can affect certain visual effects where you are trying to mask a change of map position (panning across the map can ruin effects).




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Sep 13 2007, 2:57 am Falkoner Post #7



You forgot that it also acts as a wait while it is panning, and since it takes so long it's a great way to detect one-player mode or not.



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Sep 14 2007, 10:49 pm Maith Post #8



if you constantly center view you cant move the mouse though.
i was messing around on a map and figured that out...



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Sep 16 2007, 1:52 am who Post #9



Quote from Maith
if you constantly center view you cant move the mouse though.
i was messing around on a map and figured that out...

That's only in 1-player mode.

Edit: whoops, someone already said that.

Post has been edited 1 time(s), last time on Sep 19 2007, 2:31 am by someone09.



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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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