Staredit Network > Forums > SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
SC1 UMS Mapmaking Assistance
For giving or asking for help in mapmaking.
Moderators: Administrators, Global Moderators , jjf28
Pages: < 1 « 128 129 130 131 132134 >

Topic Replies Views Starter / Time Last Post

scxe warning
 
6 5124 Oct 14 2007, 5:44 pm
yellowjacket
Oct 14 2007, 8:16 pm
Moose

Trigger action 0x20
 hmm...
7 5851 Oct 13 2007, 4:28 pm
brew
Oct 14 2007, 4:39 pm
NudeRaider

Maps !
 helping
15 7016 Oct 12 2007, 3:47 pm
USS_Zelda
Oct 14 2007, 3:31 pm
USS_Zelda

location following units
 
6 5545 Oct 13 2007, 9:40 pm
yellowjacket
Oct 14 2007, 4:32 am
yellowjacket

New Construct for ZoneControl
 
3 3347 Oct 13 2007, 1:09 am
ION
Oct 13 2007, 4:54 am
ION

ZoneControl Map
 Spawning New Zones
36 15894 Oct 10 2007, 9:45 am
ION
Oct 12 2007, 11:56 am
ION

installation tileset help
 doors?
8 5866 Oct 10 2007, 6:51 pm
spartanbaaj
Oct 12 2007, 9:24 am
NudeRaider

Odd Text Display Bug
 I never had this bug before...
14 6956 Oct 9 2007, 5:53 pm
Joshgt2
Oct 12 2007, 3:56 am
Roy

Random Triggers?
 
3 3861 Oct 11 2007, 1:06 am
ColdFusion
Oct 12 2007, 2:20 am
fritfrat

Displaying Text
 
13 6437 Oct 10 2007, 11:36 pm
benshums
Oct 12 2007, 1:35 am
Jello-Jigglers

Interceptor
 Another topic about this Diva
3 3680 Oct 11 2007, 5:49 pm
ClansAreForGays
Oct 11 2007, 10:27 pm
Fisty

Half-Built Buildings
 Half-built buildings that work?
9 5367 Sep 27 2007, 5:09 am
blacklight28
Oct 11 2007, 10:10 pm
blacklight28

CPU Scripting
 List?
6 5950 Oct 9 2007, 6:16 am
Decency
Oct 11 2007, 10:38 am
Kenoli

Question
 
6 4198 Oct 10 2007, 11:29 pm
ColdFusion
Oct 11 2007, 1:35 am
Hugel

Random Unit
 A little help plz
10 5567 Oct 8 2007, 4:50 pm
Cloaked-Dragon
Oct 9 2007, 11:33 pm
Cloaked-Dragon

New UMS Map I'm Working on
 MassAttackChest?
19 10982 Oct 8 2007, 1:07 pm
ION
Oct 9 2007, 6:02 pm
Moose

armor types
 anyone know a chart?
23 15125 Sep 28 2007, 7:10 am
zerg
Oct 9 2007, 10:46 am
NudeRaider

Adding Sound/Music?
 Wav.Files Save to MapFile?
7 5967 Oct 7 2007, 5:42 pm
ION
Oct 9 2007, 12:15 am
fritfrat

Scmdraft Start Locations
 
2 5207 Oct 8 2007, 2:13 pm
ION
Oct 8 2007, 2:36 pm
ION

UMS - Getting AI to Build?
 UMS
11 6984 Oct 7 2007, 9:13 am
ION
Oct 8 2007, 2:05 pm
Conen.

Kills to cash trigger?
 
2 4540 Oct 8 2007, 11:09 am
iXenox
Oct 8 2007, 11:35 am
iXenox

Creating a map
 
12 6915 Oct 7 2007, 4:50 pm
CrApPy
Oct 8 2007, 8:53 am
ION

unit death effects
 
24 14137 Sep 24 2007, 11:01 pm
spongecake
Oct 8 2007, 7:45 am
Joshgt2

Words.. stuff:(
 
23 13314 Oct 1 2007, 10:29 pm
~:~ Bnbn1382 James
Oct 8 2007, 5:19 am
blacklight28

Interceptor problem
 HELP!!
35 13507 Sep 25 2007, 11:50 pm
blacklight28
Oct 8 2007, 5:06 am
blacklight28

Help With Map
 Wont Load
4 4084 Oct 8 2007, 1:18 am
minidude22
Oct 8 2007, 2:07 am
minidude22

AI Block
 Computer Player Blocks Rush
6 5305 Oct 7 2007, 7:21 am
ION
Oct 7 2007, 9:41 pm
ION

Trigger for custom sound on footsteps?
 
6 4462 Oct 6 2007, 9:49 am
Retarded.Whale
Oct 7 2007, 6:07 pm
UnholyUrine

anyway to import triggers
 into SCMDRAFT 2.0 0.8.0 ?
26 16075 Sep 23 2007, 8:53 am
Fenix~
Oct 7 2007, 3:07 pm
Excalibur

Doors
 Confusing
5 5794 Oct 7 2007, 5:39 am
LemonFang
Oct 7 2007, 9:05 am
Roy

Pages: < 1 « 128 129 130 131 132134 >

Members in this forum: None.

[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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Members Online: DarkenedFantasies, jy2413804, Moose