CPU Scripting
Oct 9 2007, 6:16 am
By: Decency  

Oct 9 2007, 6:16 am Decency Post #1



Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.

For example, I want a medic to blind anyone who comes within its range.

I remembered SEN having a database list of this, but I can't find it anywhere. =/

Thanks guys.



None.

Oct 9 2007, 8:41 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FaZ-
Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.

For example, I want a medic to blind anyone who comes within its range.

I remembered SEN having a database list of this, but I can't find it anywhere. =/

Thanks guys.
Here you are:
http://web.archive.org/web/20050412044703/http://www.staredit.net/index.php?tutorial=175




Oct 9 2007, 10:46 am who Post #3



medics automatically blind any units with 84+ hp i think



None.

Oct 11 2007, 4:43 am Hugel Post #4



I've used medics extensively in my current RPG and I can tell you that medics will blind any unit that attacks it.
If you want to medics to blind reliably, you need to set it up where your unit will attack the enemy medic.
Also, if you have any sort of transport on the map for the same computer player as the medic,
the transport is always going to want to go pick up the medic. I don't have an AI script on my map,
yet the overlords on the map will always drift out of position and go toward the medic.



None.

Oct 11 2007, 7:39 am SnIpErLeGeNd Post #5



Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.



None.

Oct 11 2007, 9:04 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from SnIpErLeGeNd
Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.
no.

But you can use a "virtual blind". Turn vision off for this player for himself.
And always center a burrowed ling under his unit (low sight range) which belongs to another player he hes vision to.
Obviously works only well if the player has only few, unique units.




Oct 11 2007, 10:38 am Kenoli Post #7



Terran Spells.

From the article:
Quote
For the computer to cast optical flare on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the computer player controlling the Medic will cause the computer to use the spell more aggressively.




None.

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[2026-7-23. : 6:40 am]
Oh_Man -- true
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
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Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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