CPU Scripting
Oct 9 2007, 6:16 am
By: Decency  

Oct 9 2007, 6:16 am Decency Post #1



Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.

For example, I want a medic to blind anyone who comes within its range.

I remembered SEN having a database list of this, but I can't find it anywhere. =/

Thanks guys.



None.

Oct 9 2007, 8:41 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from FaZ-
Does anyone know where I can find the old list for what AI scripts to run in order to cause an action by a computer controlled unit.

For example, I want a medic to blind anyone who comes within its range.

I remembered SEN having a database list of this, but I can't find it anywhere. =/

Thanks guys.
Here you are:
http://web.archive.org/web/20050412044703/http://www.staredit.net/index.php?tutorial=175




Oct 9 2007, 10:46 am who Post #3



medics automatically blind any units with 84+ hp i think



None.

Oct 11 2007, 4:43 am Hugel Post #4



I've used medics extensively in my current RPG and I can tell you that medics will blind any unit that attacks it.
If you want to medics to blind reliably, you need to set it up where your unit will attack the enemy medic.
Also, if you have any sort of transport on the map for the same computer player as the medic,
the transport is always going to want to go pick up the medic. I don't have an AI script on my map,
yet the overlords on the map will always drift out of position and go toward the medic.



None.

Oct 11 2007, 7:39 am SnIpErLeGeNd Post #5



Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.



None.

Oct 11 2007, 9:04 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from SnIpErLeGeNd
Is there any other ways of blinding units without medics through map editors? Meaning is there a property that can be changed for each unit to automatically blind it before the map even starts...if that makes sense.
no.

But you can use a "virtual blind". Turn vision off for this player for himself.
And always center a burrowed ling under his unit (low sight range) which belongs to another player he hes vision to.
Obviously works only well if the player has only few, unique units.




Oct 11 2007, 10:38 am Kenoli Post #7



Terran Spells.

From the article:
Quote
For the computer to cast optical flare on an enemy unit, the unit must have at least 81 hit points, including protoss shield points. Attacking the Medic or running a Melee AI Script for the computer player controlling the Medic will cause the computer to use the spell more aggressively.




None.

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[12:00 am]
Oh_Man -- he hasnt won a single game so far this is hilarious
[11:41 pm]
Oh_Man -- new arty username Rage Against The Machine
[10:14 pm]
Oh_Man -- https://m.youtube.com/watch?v=KPXri8q9ZBs artys vsing the bot now
[08:12 pm]
Ultraviolet -- do you even lift bro?
[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
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Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
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