Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: location following units
location following units
Oct 13 2007, 9:40 pm
By: yellowjacket  

Oct 13 2007, 9:40 pm yellowjacket Post #1



i am doing a spinoff of the hokage battle, ssbm style, and for some reason the locations won't follow the characters

can anyone tell me why?

Attachments:
ssbm.bak.scx
Hits: 2 Size: 51.63kb



None.

Oct 13 2007, 10:01 pm blacklight28 Post #2



I don't see any "Move location triggers"...



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Oct 13 2007, 10:10 pm yellowjacket Post #3



look under 'fox' 'dk' and 'yoshi'

Post has been edited 1 time(s), last time on Oct 13 2007, 11:46 pm by yellowjacket.



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Oct 14 2007, 1:01 am who Post #4



as far as i can tell, it only centers the location once... when the fox is created
you need to have a trigger that continually centers it



None.

Oct 14 2007, 1:31 am yellowjacket Post #5



preserve trigger?



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Oct 14 2007, 4:24 am Roy Post #6

An artist's depiction of an Extended Unit Death

You need to preserve the trigger or else it only centers once, and stopping dead wherever the unit was. Just add preserve and it should work.




Oct 14 2007, 4:32 am yellowjacket Post #7



hm i thought i put preserve, thanks then



*alright, I had them all preserved under 'DK', 'fox' and 'yoshi' like I thought. that wasn't the problem, can someone else look at this?*

updated version attached


nvm, i made a seperate trigger and got it working

Attachments:
ssbm.bak.scx
Hits: 0 Size: 51.83kb

Post has been edited 2 time(s), last time on Oct 14 2007, 5:39 am by yellowjacket.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
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[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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