Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Tips on making bounds
Tips on making bounds
Sep 10 2007, 4:15 am
By: starcraft  

Sep 10 2007, 4:15 am starcraft Post #1



ok i forgot how to make bound and i need help comeing up with a idea and the trigger for scm draft or starforge so please help



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Sep 10 2007, 5:19 am frazz Post #2



try this:

player:computer

condition:
always

action:
create one firebat at "trap location" for current player
kill all units for all players at "trap location"
wait 5000 ms
preserve trigger

This will make and explode a firebat killing everything in the location every 5 seconds. This is pretty much the basic kill trigger around which most everything else in bounds is built. You can edit the actions to do other things, such as reduce health or whatever. With multiple locations (or mobile grids) you can make strings of explosions.
Best Tip: Be creative. Unique maps are the best maps.



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Sep 10 2007, 5:26 am Rawk_Flare Post #3



Unique and Original? Normally bound maps which are really colourful are always out on b.net but I've seen a marriage of SCPM and good colours with fun and it makes a masterpiece.



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Sep 10 2007, 1:00 pm Falkoner Post #4



The best bounds use death counts, not waits, as with waits a bound will keep going, even once beaten, until it finishes. Have a mix of bounds, sucking traps, and just make sure that it isn't impossible, but isn't too easy.



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Sep 12 2007, 2:41 am starcraft Post #5



ok ty im gonna try thw wait thing first then the death counter



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Sep 12 2007, 11:34 am JamaL Post #6



To stop you from trying to run the next obstacle with switches, as it won't start until the previous is finished, a lot of bounds have "Blockers", usually normal or invisible crystals. This does add a cool little spice ;)

Death Counters are easy to set up and use, but I find it hard to get the timing right on a long obstacle - granted, I can do it, but it takes time. Time waits don't take.



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Sep 13 2007, 4:11 am starcraft Post #7



thanks yea i like the qait better and the crystals



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Sep 13 2007, 11:16 pm Lakai Post #8



if you need any more help in making your bound http://www.angelfarto.com/ has a decent guide for bound related stuff aswell as a shoutbox to ask any questions you might have. That site is also where alot of the pro bounders / bound makers hang out so the information should be legit and testers galore



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Sep 14 2007, 3:42 am starcraft Post #9



yea ive been there



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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