Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Tips on making bounds
Tips on making bounds
Sep 10 2007, 4:15 am
By: starcraft  

Sep 10 2007, 4:15 am starcraft Post #1



ok i forgot how to make bound and i need help comeing up with a idea and the trigger for scm draft or starforge so please help



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Sep 10 2007, 5:19 am frazz Post #2



try this:

player:computer

condition:
always

action:
create one firebat at "trap location" for current player
kill all units for all players at "trap location"
wait 5000 ms
preserve trigger

This will make and explode a firebat killing everything in the location every 5 seconds. This is pretty much the basic kill trigger around which most everything else in bounds is built. You can edit the actions to do other things, such as reduce health or whatever. With multiple locations (or mobile grids) you can make strings of explosions.
Best Tip: Be creative. Unique maps are the best maps.



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Sep 10 2007, 5:26 am Rawk_Flare Post #3



Unique and Original? Normally bound maps which are really colourful are always out on b.net but I've seen a marriage of SCPM and good colours with fun and it makes a masterpiece.



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Sep 10 2007, 1:00 pm Falkoner Post #4



The best bounds use death counts, not waits, as with waits a bound will keep going, even once beaten, until it finishes. Have a mix of bounds, sucking traps, and just make sure that it isn't impossible, but isn't too easy.



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Sep 12 2007, 2:41 am starcraft Post #5



ok ty im gonna try thw wait thing first then the death counter



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Sep 12 2007, 11:34 am JamaL Post #6



To stop you from trying to run the next obstacle with switches, as it won't start until the previous is finished, a lot of bounds have "Blockers", usually normal or invisible crystals. This does add a cool little spice ;)

Death Counters are easy to set up and use, but I find it hard to get the timing right on a long obstacle - granted, I can do it, but it takes time. Time waits don't take.



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Sep 13 2007, 4:11 am starcraft Post #7



thanks yea i like the qait better and the crystals



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Sep 13 2007, 11:16 pm Lakai Post #8



if you need any more help in making your bound http://www.angelfarto.com/ has a decent guide for bound related stuff aswell as a shoutbox to ask any questions you might have. That site is also where alot of the pro bounders / bound makers hang out so the information should be legit and testers galore



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Sep 14 2007, 3:42 am starcraft Post #9



yea ive been there



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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