Terrain copy
Sep 15 2007, 7:02 am
By: Aoe325  

Sep 15 2007, 7:02 am Aoe325 Post #1



Hi, I'm trying to copy some terrain from a map into another using ScmDraft. Each time I try my terrain gets corrupted (it's not the same thing that is showing (keeps the old terrain information with new visual) and it crashes starcraft at map loading. Is there a special way to proceed? A better program? Some dos and dont-dos? Please enlighten me! ^^



None.

Sep 15 2007, 11:04 am Daedalus Post #2



It can be a lot of things. Maybe you could give us some more information about the maps and what is happening? Screenshots of the editor and in-game would be helpful, and/or post the maps here. As of now I don't completely understand what you are trying to say. What do you mean with "keeps the old terrain informatin with new visual?"



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Sep 15 2007, 8:01 pm sharf Post #3



sounds alot like your copying say... badlands into a jungle map... what are the two terrain types?



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Sep 15 2007, 9:29 pm Aoe325 Post #4



Quote from sharf
sounds alot like your copying say... badlands into a jungle map... what are the two terrain types?

I'm pretty sure they're the same :dontgetit:

And I mean that lets say I copy high jungle on some high elevated jungle, if afterwards I put some high jungle in the copied high jungle high elevated jungle will appear all around it

or if I put water in water copied on anything else it will modify the terrain around it as if I was placing a new water tile



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Sep 15 2007, 9:42 pm Excalibur Post #5

The sword and the faith

Ah i see what your saying.

The problem is is you place 1x1 isom of high dirt and copy that to a new map, the new map still thinks it has normal dirt there. Copying terrain is not recognised as valid ISOM by the editor.

I believe SI said he might add this feature in the next version.




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Sep 15 2007, 10:54 pm Falkoner Post #6



Ex is right about how the terrain is 'keeping it's original properties', but I still have no idea why it would crash when opened..



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Sep 15 2007, 11:18 pm Aoe325 Post #7



Quote from Falkoner
Ex is right about how the terrain is 'keeping it's original properties', but I still have no idea why it would crash when opened..

I see, it pretty much means copying terran is useless tough :dontgetit: :><:

As for the crash I did alot of stuff (Like resizing) before the test it crashed. it *could* be unrelated



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Sep 16 2007, 3:27 am Falkoner Post #8



Oh! Lol, if you have an odd size and you don't play another map first before playing that map it has a tendency to crash.



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Sep 16 2007, 5:29 pm Aoe325 Post #9



Quote from Falkoner
Oh! Lol, if you have an odd size and you don't play another map first before playing that map it has a tendency to crash.

Oh, so anything thats not something like 128*128, 256*128, 128*64(or w/e) will crash? Guess I'll need to add more stuff to fit in :><:

As for the terrain if it doesnt crash the map I can manage it, thanks everybody for the answers



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Sep 16 2007, 9:58 pm Falkoner Post #10



It only crashes if you don't play another map first.



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Sep 17 2007, 1:41 am Aoe325 Post #11



Quote from Falkoner
It only crashes if you don't play another map first.


Yeah but any crashing is bad. It's meant to be use on Bnet and I dont want to randomly crash other players lol



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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