Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED]Player colour testing
[SOLVED]Player colour testing
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Sep 8 2007, 3:02 pm
By: qPirateKing  

Sep 8 2007, 3:02 pm qPirateKing Post #1



Since it seems that unit colours vary based on the computer that you're on, I'd like to conduct a quick survey. What I need is for some people to play a map for me (load up starcraft and actually "play" it) and either take a screenshot or simply tell me what colour the units are in game. At my home computer, all the units are black; but on another computer, they're a splotchy mess. I'd appreciate it if yous guys let me know what colour you're seeing.



None.

Sep 8 2007, 3:33 pm Daedalus Post #2



Unit colours vary per computer? I have no idea what you are talking about, are you sure the other comp isn't just messed up itself? :|

Anyhow, I tested it and both Ghosts are black.



None.

Sep 8 2007, 3:41 pm qPirateKing Post #3



Haha, you sound skeptical, but it's true! Some computers just display different colours. I think it's a small percentage, but I'd like to know for sure before going further. Thanks for your input, by the way. I appreciate your help!



None.

Sep 8 2007, 3:50 pm Daedalus Post #4



I was a bit skeptical yes ;). Is there any notable difference in comp. spec. between the computers who do and do not show different colours? A funky video card or driver would be a logical explanation.



None.

Sep 8 2007, 7:59 pm qPirateKing Post #5



Well, I've found the issue. In order to play SC at work, I installed the game on a flash drive and ran it off the drive with a no-cd crack. Apparently, that's what did it.



None.

Sep 8 2007, 11:31 pm Falkoner Post #6



Okay, because I knew that tilesets can change the units, but I was almost certain that the computers wouldn't do it. Glad to see you figured it out yourself though.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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