Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Hyper Unit Trigs
Hyper Unit Trigs
Sep 14 2007, 2:51 am
By: Crackhead  

Sep 14 2007, 2:51 am Crackhead Post #1



I've been playing a map called DBZ All Sagas 4XSpeed, it uses a trigger of some sort that increases unit speed. I have no idea what this trigger is or what it looks like. I've been scrolling for a while through hundreds of different triggers and I've been unable to find the triggers that caused this effect. Anyone know of them and how to implement them?



None.

Sep 14 2007, 3:34 am Falkoner Post #2



No trigger, just place a scarab for player 14 in the upper left corner as the first unit on the map, I've heard that patch 1.15 brought it back.

You can also place interceptors for 2x speed, and map revealers for 1.5x speed.



None.

Sep 16 2007, 7:15 am RIVE Post #3

Just Here For The Pie

Oh, snap, dude! The hyper maps are back? Aw, man. I wish I still had some maps now.



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Sep 16 2007, 7:09 pm sharf Post #4



thats still patched... it crashes sc...



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Sep 16 2007, 7:14 pm Money Post #5



Whenever I try it crashes :><:

Post has been edited 1 time(s), last time on Sep 16 2007, 10:34 pm by moneylover.



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Sep 16 2007, 7:17 pm TricksOfDeath Post #6



Care to give us the .chk of whatever the map name is. :><:



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Sep 16 2007, 10:35 pm Money Post #7



I don't know how to get the .chk from the map. I just attached it to my previous post. There is a interceptor for player 14 in the upper left corner.



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Sep 16 2007, 10:42 pm Falkoner Post #8



I've been seeing a lot of maps lately that it is working for, but I still don't know exactly how.



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Sep 17 2007, 12:12 am TricksOfDeath Post #9



I was talking about the DBZ map... :><: I know ur itercepter will crash lol...



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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