Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: "Alchemic Circle" effect
"Alchemic Circle" effect
Sep 5 2007, 6:03 am
By: Ateo  

Sep 5 2007, 6:03 am Ateo Post #1



I'm trying to create a spell for an RPG whereby every time the mage casts it, an Alchemic Circle will appear either underneath his feet, or near to him, whichever works... The triggers basically center a location on the mage at all times, and when the spell is cast (Gateway selection system) a Terran Beacon will be created at that location for the player, disabled and then given to an allied computer player... But the problem is that everytime the game tries to create the Beacon it gets a "unit unplaceable" error...

Any way around this?... Thanks in advance... :)



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Sep 5 2007, 6:25 am Within Post #2



Speaking of this- Click Here



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Sep 5 2007, 6:45 am The Starport Post #3



You'll have to move the unit away, place the beacon, then move it back. I'd pre-cache the cloaked beacons in a separate offscreen location so you don't have to wait for them to disable and cloak before having them ready to use (plus you'll cut down on unplaceables that way).



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Sep 5 2007, 9:43 am Ateo Post #4



Ok, I will try that out... Thanks!



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Sep 5 2007, 12:57 pm Falkoner Post #5



If you do it that way it will still screw up next to walls, but at least you won't get the error, since it is preplaced, and you can have your own error message for it not working.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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