Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Make everyone same color
Make everyone same color
Sep 3 2007, 11:27 pm
By: Text  

Sep 3 2007, 11:27 pm Text Post #1



Can you tell me how to please?



None.

Sep 3 2007, 11:40 pm Akar Post #2



What editor are you using?



None.

Sep 3 2007, 11:42 pm Ultraviolet Post #3

We do a little trolling

First of all you have to make sure your map is an SCX (Brood War map), then you can change it in StarForge by going to Player Settings I believe, or in SCM Draft go to Scenario>>Map Description and you should see the players and their colours, you just change it through that drop down box.

Edit: Also in SCM Draft if you want more than just the colour choices there you can enter a number (0-255 I believe) and you will get different colours. I think there was a colour table somewhere..


Post has been edited 1 time(s), last time on Sep 3 2007, 11:43 pm by NerdyTerdy.



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Sep 3 2007, 11:48 pm Text Post #4



Quote from NerdyTerdy
First of all you have to make sure your map is an SCX (Brood War map), then you can change it in StarForge by going to Player Settings I believe, or in SCM Draft go to Scenario>>Map Description and you should see the players and their colours, you just change it through that drop down box.

Edit: Also in SCM Draft if you want more than just the colour choices there you can enter a number (0-255 I believe) and you will get different colours. I think there was a colour table somewhere..

Thanks. Im kinda lost though. Does this require a certain downloader?



None.

Sep 3 2007, 11:52 pm Within Post #5



SCMDraft 2 Required.

Editing Colors.

1) Go into Scenario- Map Description
Should look like this: Click Here

2) Change the colors of the players all to what ever color you desire.
Should look somthing like this: Click Here



None.

Sep 4 2007, 12:15 am Text Post #6



Thanks. I got it fone. You guys were awsome help



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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