need help
Sep 4 2007, 6:00 pm
By: Masterdisaster  

Sep 4 2007, 6:00 pm Masterdisaster Post #1



can somebody say me how i can chance the firerate of units
for example the description of starforge says that you can do this with this editor
thanks for all help



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Sep 4 2007, 7:43 pm MrrLL Post #2



I'm guessing you mean how many shots over time, and the only way to do that is modding. Sorry. :(



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Sep 4 2007, 8:39 pm Masterdisaster Post #3



can i make a mod only for one map which i can play than in the battlenet (i know a map wich is call goliath defence !!! MOD !!!2 and in this map it give a hero with !! RAPIT FIRE !!!)

Attachments:
GoliathDefence mod2.scx
Hits: 3 Size: 44.14kb



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Sep 4 2007, 11:24 pm Shatter Post #4



That map was likely made with EUD triggers in mind, however, those triggers haven't worked for several patches now. I tested the map in question, which, by the way, is not playable, and found that the "fast" battlecruisers attacked at what appeared to be a normal rate.
Sorry, but it isn't possible anymore.



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Sep 4 2007, 11:30 pm Akar Post #5



Not possible.



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Sep 4 2007, 11:34 pm Demented Shaman Post #6



Modding is an option.



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Sep 4 2007, 11:57 pm Falkoner Post #7



If you move the units that the firebat is attacking to another unplaceable location, it might make him pause a bit in between shots.



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Sep 5 2007, 12:14 am Money Post #8



Try this map:
http://www.maplantis.org/index.php?map=936
It includes a technique for stacking units. This would cause a higher rate of fire.



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Sep 5 2007, 12:50 am frazz Post #9



I might be missing something, but I remember a map that prevented attacking at all unless a certain condition was met. I think this was done by preserving an always ally trigger with hyper triggers.
That was a while ago, but if I remember right and it works, you could possibly slow fire rates by timing it right.



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Sep 5 2007, 1:28 am Falkoner Post #10



That might work, allying them then unallying them in intervals, I bet that would do it.



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Sep 5 2007, 1:40 am JaBoK Post #11



His problem is that of making units fire faster, which isn't exactly possible. If I remember correctly wasn't there a away to "rapidfire" seige tanks by moving new ones to a location so that the cooldown happens elsewhere?



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Sep 5 2007, 1:04 pm Masterdisaster Post #12



but what is with the description of starforge(starforge is a map editor)
StarForge 2.2
by Heimdal

StarForge is a map editor built from scratch. Now in its second version, it can do many interesting things, including placing square terrain, protecting maps, placing half-built buildings, and units for the hyper players (players 9-255) with interesting effects such as doubling the fire rate. StarForge plans to be just as powerful as hex-editing the map yourself, without the need to be a Neo.



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Sep 5 2007, 1:06 pm Falkoner Post #13



He might mean it's compatible with mods, I'm not sure though, I just know that SF can't do that.

EDIT:
I bet he's meaning that you can increase game speed, like you could in the older patches.



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Sep 5 2007, 8:24 pm Shatter Post #14



Yeah, the stuff about hyper players has changed recently-- one of the new patches made most of them not work-- previously, you could place I think a player 16 interceptor or something in order to double the map's speed, but it hasn't worked for a few patches.



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Sep 5 2007, 11:23 pm Falkoner Post #15



Player 14 was the player, placing a scarab as the first unit on the map made it 4x faster, a interceptor was 2x, and I think a map revealer was 1.5x.


It just crashes the game since patch 1.14



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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