Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED]how do u make a carrier have interceptors
[SOLVED]how do u make a carrier have interceptors
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Sep 6 2007, 5:20 am
By: blacklight28  

Sep 6 2007, 5:20 am blacklight28 Post #1



how do u make carriers start with interceptors?



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Sep 6 2007, 6:01 am Echo Post #2



Modify hangar count to 4. Pre-Upgrade carrier in editor to make it have 8. If you put 8 without upgrading, you will get only 4.



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Sep 6 2007, 12:50 pm Falkoner Post #3



Or you can create unit with properties and give it 8 in it's hangar to start with, there is no need to do 4 since if it IS missing the upgrade 8 will only give 4. The only problem with this is that it takes up CUWP slots.



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Sep 6 2007, 3:50 pm Blah Post #4



You can do this using trigger(s) too.





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Sep 6 2007, 7:08 pm Money Post #5



That trigger is commonly used for reavers and scarabs, so I guess it could be missed when a carrier is in thought.



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Sep 6 2007, 8:08 pm Echo Post #6



Quote from moneylover
That trigger is commonly used for reavers and scarabs, so I guess it could be missed when a carrier is in thought.
It works for any unit that requires another unit to be built inside it.

Quote
You can do this using trigger(s) too.
Repeat of what I said.



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Sep 6 2007, 9:45 pm blacklight28 Post #7



thx everyone



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Sep 6 2007, 10:39 pm MindArchon Post #8



If you create the carrier and then use set hangar count, you will not use up a CUWP slot. Much superior choice in my opinion.



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Sep 6 2007, 11:08 pm Ei47 Post #9



Modify unit Hanger count for all carriers at location anywhere, set to 8
Make sure interceptors are enables to build, or i don' think it works.



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Sep 7 2007, 4:33 am blacklight28 Post #10



i already got it everyone so u can stop posting!



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Sep 7 2007, 4:59 am Roy Post #11

An artist's depiction of an Extended Unit Death

Ah, you modify the hangar count! Thank me later...

Rofl this topic was answered at the 2nd post.




Sep 8 2007, 3:49 pm Fallen Post #12



Lol yes it was but everyone just seems to post the same things... its weird
But if you use triggers to give interceptors and you have lots of carriers you max the map way to fast. SO triggers are the best in the intance of a couple carriers. So watch out for that.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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