Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: addon without building attached...
addon without building attached...
Sep 2 2007, 7:07 am
By: Elric111  

Sep 2 2007, 7:07 am Elric111 Post #1



i nneed a game with a comsat that doesnt have a CC attached but still works....how to do that XD??



None.

Sep 2 2007, 7:36 am thefatkid Post #2



Doodad disable/enable/disable trick?



None.

Sep 2 2007, 8:25 am Echo Post #3



Just put it in the map from scmdraft.



None.

Sep 2 2007, 8:34 am Elric111 Post #4



i seriously dont know the doodad trick thing...anyone explain???



None.

Sep 2 2007, 8:36 am Echo Post #5



doodad trick is only to make a building invisible.



None.

Sep 2 2007, 8:37 am Sie_Sayoka Post #6



place it in sf or an advanced editor



None.

Sep 2 2007, 8:52 am Echo Post #7



Isnt it also for SCMDraft 2?



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Sep 2 2007, 9:00 am Sie_Sayoka Post #8



i suppose that would have to be considered an advanced editor >_>



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Sep 2 2007, 10:24 am NaKa Post #9



give the addons to a player.

or

put it of scmd2



None.

Sep 2 2007, 2:50 pm Falkoner Post #10



Only preplaced addons will not be given to Player 12 if they are not connected to a command center.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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