Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: addon without building attached...
addon without building attached...
Sep 2 2007, 7:07 am
By: Elric111  

Sep 2 2007, 7:07 am Elric111 Post #1



i nneed a game with a comsat that doesnt have a CC attached but still works....how to do that XD??



None.

Sep 2 2007, 7:36 am thefatkid Post #2



Doodad disable/enable/disable trick?



None.

Sep 2 2007, 8:25 am Echo Post #3



Just put it in the map from scmdraft.



None.

Sep 2 2007, 8:34 am Elric111 Post #4



i seriously dont know the doodad trick thing...anyone explain???



None.

Sep 2 2007, 8:36 am Echo Post #5



doodad trick is only to make a building invisible.



None.

Sep 2 2007, 8:37 am Sie_Sayoka Post #6



place it in sf or an advanced editor



None.

Sep 2 2007, 8:52 am Echo Post #7



Isnt it also for SCMDraft 2?



None.

Sep 2 2007, 9:00 am Sie_Sayoka Post #8



i suppose that would have to be considered an advanced editor >_>



None.

Sep 2 2007, 10:24 am NaKa Post #9



give the addons to a player.

or

put it of scmd2



None.

Sep 2 2007, 2:50 pm Falkoner Post #10



Only preplaced addons will not be given to Player 12 if they are not connected to a command center.



None.

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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