Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED]Enemy/Rescuable/Enemy
[SOLVED]Enemy/Rescuable/Enemy
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Sep 5 2007, 6:54 pm
By: hetzer  

Sep 5 2007, 6:54 pm hetzer Post #1



How, how, how... From Family guy, couldn't resist...

But seriously, how do you make an enemy comp turn rescuable? I know blizzard did it, look at the BW campaign map "Patriot's Blood" to understand what I am talking about. The comp is an enemy, turned rescuable. There is no simple trigger for the action, and even if the rescuable is set to enemy, it wont attack you, and if you dont attack it, you still rescue it! I know you can simply trigger to "give units to player" but I want it to rescue so the units maintain their original color... am I picky or what ;-)



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Sep 5 2007, 6:57 pm Twitch Post #2



Rofl its a AI script I think its called turn enemy to rescuble.



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Sep 5 2007, 7:04 pm hetzer Post #3



Oh, so it is, wow, mapping for 3 years now and ask such a stupid question, those AI lists are just so loooooooong in ScmDraft. Sorry guys. :-(



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Sep 5 2007, 7:15 pm Twitch Post #4



Its no problem man I wasn't trying to hurt your feelings.I have ask stupid questions aswell :D.



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Sep 5 2007, 11:19 pm Falkoner Post #5



The only problem is that you cannot turn the computer back.



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Sep 5 2007, 11:42 pm Akar Post #6



UNLESS, you make a rescuable player and enemy player and you give units.



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Sep 5 2007, 11:53 pm Clokr_ Post #7



Quote from Falkoner
The only problem is that you cannot turn the computer back.

I think that the AI *only* affects existing units, not new units created.
You could use the move location action to replace each of the units of the player with a new one owned by a neutral player, then give them back to the computer player. Of course, that would be take some time...



?????

Sep 6 2007, 12:04 am Sie_Sayoka Post #8



just make a computer player and a rescuable player the same color, then when you need the unit to be rescued you just use a give unit trigger to the rescuable player, that is unless you need all 8 players.



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Sep 6 2007, 4:44 am blacklight28 Post #9



or u can make it so a location follows the rescueable units and when u enter the location u get them?



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Sep 6 2007, 12:48 pm Falkoner Post #10



I just did a test, and no Clokr_, created units for that player are also rescuable, so there is no way of reversing it.



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Sep 6 2007, 12:51 pm Clokr_ Post #11



Quote from Falkoner
I just did a test, and no Clokr_, created units for that player are also rescuable, so there is no way of reversing it.

Alright, I probably was mixing it with dead players, whose new units still do attack... ;-)



?????

Sep 6 2007, 12:54 pm Falkoner Post #12



Or ally, depending on how the player was before he left :P



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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